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authormathiascode <8754153+mathiascode@users.noreply.github.com>2017-08-24 11:19:40 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-24 11:19:40 +0200
commit02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch)
tree66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Entities/Entity.h
parentAdded check to deactivate existing entity effects when new entity effects are added. (diff)
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-rw-r--r--src/Entities/Entity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index db147f3fc..ace2eb6d7 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -580,7 +580,7 @@ protected:
/** Stores the air drag that is applied to the entity every tick, measured in speed ratio per tick
Acts as air friction and slows down flight
Will be interpolated if the server tick rate varies
- Data: http://minecraft.gamepedia.com/Entity#Motion_of_entities */
+ Data: https://minecraft.gamepedia.com/Entity#Motion_of_entities */
float m_AirDrag;
Vector3d m_LastPosition;