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author | mathiascode <8754153+mathiascode@users.noreply.github.com> | 2017-08-24 11:19:40 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-08-24 11:19:40 +0200 |
commit | 02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch) | |
tree | 66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Entities/Entity.h | |
parent | Added check to deactivate existing entity effects when new entity effects are added. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index db147f3fc..ace2eb6d7 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -580,7 +580,7 @@ protected: /** Stores the air drag that is applied to the entity every tick, measured in speed ratio per tick Acts as air friction and slows down flight Will be interpolated if the server tick rate varies - Data: http://minecraft.gamepedia.com/Entity#Motion_of_entities */ + Data: https://minecraft.gamepedia.com/Entity#Motion_of_entities */ float m_AirDrag; Vector3d m_LastPosition; |