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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-10 00:17:01 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-12 23:35:07 +0200 |
commit | 66c211c33afa1dc99f6dc3a03119ad0b99ce50c5 (patch) | |
tree | babedad40cb07493b7521ac15670e35547dd5fcc /src/Entities/Entity.h | |
parent | Remove unused GetClassStatic in cWorld (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index c3ccaa228..db526045e 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -109,47 +109,6 @@ public: // tolua_end - enum eEntityStatus - { - // TODO: Investigate 0, 1, and 5 as Wiki.vg is not certain - - // Entity becomes coloured red - esGenericHurt = 2, - // Entity plays death animation (entity falls to ground) - esGenericDead = 3, - // Iron Golem plays attack animation (arms lift and fall) - esIronGolemAttacking = 4, - // Wolf taming particles spawn (smoke) - esWolfTaming = 6, - // Wolf tamed particles spawn (hearts) - esWolfTamed = 7, - // Wolf plays water removal animation (shaking and water particles) - esWolfDryingWater = 8, - // Informs client that eating was accepted - esPlayerEatingAccepted = 9, - // Sheep plays eating animation (head lowers to ground) - esSheepEating = 10, - // Iron Golem holds gift to villager children - esIronGolemGivingPlant = 11, - // Villager spawns heart particles - esVillagerBreeding = 12, - // Villager spawns thunderclound particles - esVillagerAngry = 13, - // Villager spawns green crosses - esVillagerHappy = 14, - // Witch spawns magic particle (TODO: investigation into what this is) - esWitchMagicking = 15, - - // It seems 16 (zombie conversion) is now done with metadata - - // Informs client to explode a firework based on its metadata - esFireworkExploding = 17, - // Passive mob is in "love mode" - esMobInLove = 18, - // Plays totem of undying animation and sound - esTotemOfUndying = 35, - } ; - static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava |