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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-01-22 20:52:49 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-01-22 20:52:49 +0100
commit7ba432b338ffa4c448de9d68d0f1b1e0024cd50a (patch)
tree706035da78a49c971f6d3bf3d812582581ce93a4 /src/Entities/Entity.h
parentMerge pull request #2894 from LogicParrot/spider (diff)
parentImproved tamed wolf pack cooperation and projectile reactions (diff)
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r--src/Entities/Entity.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index fdc5437b3..3715fb5c4 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -263,6 +263,9 @@ public:
/** Makes this entity take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called */
void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount);
+ /** Makes this entity take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called */
+ void TakeDamage(eDamageType a_DamageType, UInt32 a_Attacker, int a_RawDamage, double a_KnockbackAmount);
+
/** Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage() */
void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount);