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authorTiger Wang <ziwei.tiger@outlook.com>2021-06-22 20:31:29 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-06-28 22:54:21 +0200
commit3252b3d4dc495d70eea7af422f6fe8c252656a36 (patch)
tree4726529ba1948eb1c821db12ebbf6a482913e8ad /src/Entities/Player.cpp
parentDon't flush ClientHandle data multiple times (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 12d937baf..cb548daba 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -3136,8 +3136,6 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
return;
}
- LOGD("Spawing %s on %s", GetName().c_str(), a_Client.GetUsername().c_str());
-
a_Client.SendPlayerSpawn(*this);
a_Client.SendEntityHeadLook(*this);
a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem());