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authorTycho <work.tycho+git@gmail.com>2014-03-22 15:48:16 +0100
committerTycho <work.tycho+git@gmail.com>2014-03-22 15:48:16 +0100
commit2266c2150daad68c19d320683f6bf5abd7f2ebb2 (patch)
tree111fe0c36643afd27317b8d9a4c7912b6899ec4a /src/Entities/Player.cpp
parentPatched tolua to understand size_t (diff)
parentImplemented faster upscaling using templates. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp37
1 files changed, 32 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 440d30595..863aaa799 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -43,8 +43,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_GameMode(eGameMode_NotSet)
, m_IP("")
, m_ClientHandle(a_Client)
- , m_NormalMaxSpeed(0.1)
- , m_SprintingMaxSpeed(0.13)
+ , m_NormalMaxSpeed(1.0)
+ , m_SprintingMaxSpeed(1.3)
+ , m_FlyingMaxSpeed(1.0)
, m_IsCrouched(false)
, m_IsSprinting(false)
, m_IsFlying(false)
@@ -684,7 +685,21 @@ const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const
double cPlayer::GetMaxSpeed(void) const
{
- return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed;
+ if (m_IsFlying)
+ {
+ return m_FlyingMaxSpeed;
+ }
+ else
+ {
+ if (m_IsSprinting)
+ {
+ return m_SprintingMaxSpeed;
+ }
+ else
+ {
+ return m_NormalMaxSpeed;
+ }
+ }
}
@@ -694,7 +709,7 @@ double cPlayer::GetMaxSpeed(void) const
void cPlayer::SetNormalMaxSpeed(double a_Speed)
{
m_NormalMaxSpeed = a_Speed;
- if (!m_IsSprinting)
+ if (!m_IsSprinting && !m_IsFlying)
{
m_ClientHandle->SendPlayerMaxSpeed();
}
@@ -707,7 +722,7 @@ void cPlayer::SetNormalMaxSpeed(double a_Speed)
void cPlayer::SetSprintingMaxSpeed(double a_Speed)
{
m_SprintingMaxSpeed = a_Speed;
- if (m_IsSprinting)
+ if (m_IsSprinting && !m_IsFlying)
{
m_ClientHandle->SendPlayerMaxSpeed();
}
@@ -717,6 +732,18 @@ void cPlayer::SetSprintingMaxSpeed(double a_Speed)
+void cPlayer::SetFlyingMaxSpeed(double a_Speed)
+{
+ m_FlyingMaxSpeed = a_Speed;
+
+ // Update the flying speed, always:
+ m_ClientHandle->SendPlayerAbilities();
+}
+
+
+
+
+
void cPlayer::SetCrouch(bool a_IsCrouched)
{
// Set the crouch status, broadcast to all visible players