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author | Tycho <work.tycho+git@gmail.com> | 2014-03-22 15:48:16 +0100 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-03-22 15:48:16 +0100 |
commit | 2266c2150daad68c19d320683f6bf5abd7f2ebb2 (patch) | |
tree | 111fe0c36643afd27317b8d9a4c7912b6899ec4a /src/Entities/Player.cpp | |
parent | Patched tolua to understand size_t (diff) | |
parent | Implemented faster upscaling using templates. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 37 |
1 files changed, 32 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 440d30595..863aaa799 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -43,8 +43,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_GameMode(eGameMode_NotSet) , m_IP("") , m_ClientHandle(a_Client) - , m_NormalMaxSpeed(0.1) - , m_SprintingMaxSpeed(0.13) + , m_NormalMaxSpeed(1.0) + , m_SprintingMaxSpeed(1.3) + , m_FlyingMaxSpeed(1.0) , m_IsCrouched(false) , m_IsSprinting(false) , m_IsFlying(false) @@ -684,7 +685,21 @@ const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const double cPlayer::GetMaxSpeed(void) const { - return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed; + if (m_IsFlying) + { + return m_FlyingMaxSpeed; + } + else + { + if (m_IsSprinting) + { + return m_SprintingMaxSpeed; + } + else + { + return m_NormalMaxSpeed; + } + } } @@ -694,7 +709,7 @@ double cPlayer::GetMaxSpeed(void) const void cPlayer::SetNormalMaxSpeed(double a_Speed) { m_NormalMaxSpeed = a_Speed; - if (!m_IsSprinting) + if (!m_IsSprinting && !m_IsFlying) { m_ClientHandle->SendPlayerMaxSpeed(); } @@ -707,7 +722,7 @@ void cPlayer::SetNormalMaxSpeed(double a_Speed) void cPlayer::SetSprintingMaxSpeed(double a_Speed) { m_SprintingMaxSpeed = a_Speed; - if (m_IsSprinting) + if (m_IsSprinting && !m_IsFlying) { m_ClientHandle->SendPlayerMaxSpeed(); } @@ -717,6 +732,18 @@ void cPlayer::SetSprintingMaxSpeed(double a_Speed) +void cPlayer::SetFlyingMaxSpeed(double a_Speed) +{ + m_FlyingMaxSpeed = a_Speed; + + // Update the flying speed, always: + m_ClientHandle->SendPlayerAbilities(); +} + + + + + void cPlayer::SetCrouch(bool a_IsCrouched) { // Set the crouch status, broadcast to all visible players |