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author | Alexander Harkness <me@bearbin.net> | 2020-05-03 22:04:33 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-03 22:04:33 +0200 |
commit | 994036a3b8b09f8da1b6ec2055cc7a5ceb05a776 (patch) | |
tree | 54de33e0f563209cdabc40067b72328ec3126be8 /src/Entities/Player.cpp | |
parent | Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 55139f65e..46a1606d0 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2780,7 +2780,7 @@ bool cPlayer::DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks) { return false; } - cBoundingBox EntBox(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight()); + auto EntBox = a_Entity.GetBoundingBox(); for (auto BlockBox : PlacementBoxes) { // Put in a little bit of wiggle room |