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author | Howaner <franzi.moos@googlemail.com> | 2014-09-02 20:11:38 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-02 20:11:38 +0200 |
commit | e431bb4e63b03a4137e4264beccfab0fffea6e36 (patch) | |
tree | e5442606b9e5be82070dc733b6162a76ed89ac87 /src/Entities/Player.cpp | |
parent | Changed the IsEnchantable() comment. (diff) | |
parent | Re-added alternate spellings of darkgraywool. (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index b0dd40615..756410989 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -15,6 +15,7 @@ #include "../Chunk.h" #include "../Items/ItemHandler.h" #include "../Vector3.h" +#include "../FastRandom.h" #include "../WorldStorage/StatSerializer.h" #include "../CompositeChat.h" @@ -1795,6 +1796,28 @@ void cPlayer::UseEquippedItem(int a_Amount) return; } + // If the item has an unbreaking enchantment, give it a random chance of not breaking: + cItem Item = GetEquippedItem(); + int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking); + if (UnbreakingLevel > 0) + { + int chance; + if (ItemCategory::IsArmor(Item.m_ItemType)) + { + chance = 60 + (40 / (UnbreakingLevel + 1)); + } + else + { + chance = 100 / (UnbreakingLevel + 1); + } + + cFastRandom Random; + if (Random.NextInt(101) <= chance) + { + return; + } + } + if (GetInventory().DamageEquippedItem(a_Amount)) { m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); |