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author | Mattes D <github@xoft.cz> | 2016-11-19 18:17:35 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-11-19 18:17:35 +0100 |
commit | 4ff997398773de36799b128bd4987cd36751f0c5 (patch) | |
tree | 2e102088f7f8c1bb4b398de9043cf36c4e42767a /src/Entities/Player.cpp | |
parent | Updated the Core. (diff) | |
parent | Removed ClientHandle.h dependencies from common headers. (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 123 |
1 files changed, 121 insertions, 2 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 009f1e829..ce3b8b195 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1,10 +1,12 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#include <cmath> +#include <unordered_map> + #include "Player.h" #include "Mobs/Wolf.h" #include "../BoundingBox.h" -#include <unordered_map> #include "../ChatColor.h" #include "../Server.h" #include "../UI/InventoryWindow.h" @@ -18,7 +20,7 @@ #include "../Items/ItemHandler.h" #include "../Vector3.h" #include "../FastRandom.h" -#include <cmath> +#include "../ClientHandle.h" #include "../WorldStorage/StatSerializer.h" #include "../CompositeChat.h" @@ -1354,6 +1356,123 @@ void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse) +void cPlayer::SendMessage(const AString & a_Message) +{ + m_ClientHandle->SendChat(a_Message, mtCustom); +} + + + + + +void cPlayer::SendMessageInfo(const AString & a_Message) +{ + m_ClientHandle->SendChat(a_Message, mtInformation); +} + + + + + +void cPlayer::SendMessageFailure(const AString & a_Message) +{ + m_ClientHandle->SendChat(a_Message, mtFailure); +} + + + + + +void cPlayer::SendMessageSuccess(const AString & a_Message) +{ + m_ClientHandle->SendChat(a_Message, mtSuccess); +} + + + + + +void cPlayer::SendMessageWarning(const AString & a_Message) +{ + m_ClientHandle->SendChat(a_Message, mtWarning); +} + + + + + +void cPlayer::SendMessageFatal(const AString & a_Message) +{ + m_ClientHandle->SendChat(a_Message, mtFailure); +} + + + + + +void cPlayer::SendMessagePrivateMsg(const AString & a_Message, const AString & a_Sender) +{ + m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender); +} + + + + + +void cPlayer::SendMessage(const cCompositeChat & a_Message) +{ + m_ClientHandle->SendChat(a_Message); +} + + + + + +void cPlayer::SendMessageRaw(const AString & a_MessageRaw, eChatType a_Type) +{ + m_ClientHandle->SendChatRaw(a_MessageRaw, a_Type); +} + + + + + +void cPlayer::SendSystemMessage(const AString & a_Message) +{ + m_ClientHandle->SendChatSystem(a_Message, mtCustom); +} + + + + + +void cPlayer::SendAboveActionBarMessage(const AString & a_Message) +{ + m_ClientHandle->SendChatAboveActionBar(a_Message, mtCustom); +} + + + + + +void cPlayer::SendSystemMessage(const cCompositeChat & a_Message) +{ + m_ClientHandle->SendChatSystem(a_Message); +} + + + + + +void cPlayer::SendAboveActionBarMessage(const cCompositeChat & a_Message) +{ + m_ClientHandle->SendChatAboveActionBar(a_Message); +} + + + + + void cPlayer::SetGameMode(eGameMode a_GameMode) { if ((a_GameMode < gmMin) || (a_GameMode >= gmMax)) |