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author | archshift <admin@archshift.com> | 2014-06-11 08:16:38 +0200 |
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committer | archshift <admin@archshift.com> | 2014-06-11 16:52:34 +0200 |
commit | aa7c82580f2493052d119b1f27d5255c1609aa19 (patch) | |
tree | d2e21478c29b8d126593778f44b6975cdac77356 /src/Entities/Player.h | |
parent | Added doxy-comments (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 0f4773893..0fcf767e9 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -191,14 +191,14 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /** Forces the player to move in the given direction. DEPRECATED! Use SetSpeed instead */ + /** Forces the player to move in the given direction. + * @deprecated Use SetSpeed instead. + */ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Sets the speed of the player and moves them in the given speed. */ void SetSpeed (const Vector3d & a_Speed); virtual void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; - - /** Sets the speed for the X, Y or Z axis */ virtual void SetSpeedX (double a_SpeedX) override; virtual void SetSpeedY (double a_SpeedY) override; virtual void SetSpeedZ (double a_SpeedZ) override; |