diff options
author | Mattes D <github@xoft.cz> | 2014-02-04 22:10:44 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2014-02-04 22:10:44 +0100 |
commit | dad49c6fddaa361cd4f98b095cfeb0e2d2e1a435 (patch) | |
tree | 01bca60c90c1d5a6a5d00429a95bb99b3dfa9ac1 /src/Entities/ProjectileEntity.h | |
parent | Fixed chest placement. (diff) | |
parent | Fix gcc not having operator ++ on enums (diff) | |
download | cuberite-dad49c6fddaa361cd4f98b095cfeb0e2d2e1a435.tar cuberite-dad49c6fddaa361cd4f98b095cfeb0e2d2e1a435.tar.gz cuberite-dad49c6fddaa361cd4f98b095cfeb0e2d2e1a435.tar.bz2 cuberite-dad49c6fddaa361cd4f98b095cfeb0e2d2e1a435.tar.lz cuberite-dad49c6fddaa361cd4f98b095cfeb0e2d2e1a435.tar.xz cuberite-dad49c6fddaa361cd4f98b095cfeb0e2d2e1a435.tar.zst cuberite-dad49c6fddaa361cd4f98b095cfeb0e2d2e1a435.zip |
Diffstat (limited to 'src/Entities/ProjectileEntity.h')
-rw-r--r-- | src/Entities/ProjectileEntity.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 4721409ee..e80592999 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -49,7 +49,7 @@ public: static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL); /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); /// Called by the physics blocktracer when the entity hits another entity virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) @@ -174,7 +174,7 @@ protected: Vector3i m_HitBlockPos; // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void CollectedBy(cPlayer * a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; @@ -204,7 +204,7 @@ protected: // tolua_end // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; // tolua_begin @@ -232,7 +232,7 @@ protected: // tolua_end // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; // tolua_begin @@ -258,7 +258,7 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; // tolua_begin @@ -284,7 +284,7 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; // tolua_begin @@ -310,7 +310,7 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; // tolua_begin @@ -339,7 +339,7 @@ protected: void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // TODO: Deflecting the fireballs by arrow- or sword- hits @@ -370,7 +370,7 @@ protected: void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // tolua_begin |