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authorpeterbell10 <peterbell10@live.co.uk>2018-07-26 23:24:36 +0200
committerGitHub <noreply@github.com>2018-07-26 23:24:36 +0200
commit950aeffff8d641a0855fbd9a9b2993d9dfd7d2c3 (patch)
tree5e6fde4625714922e970bd5ad4ea339f58ab6b57 /src/Entities
parentAt long last... Piston animations! (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/ArrowEntity.h1
-rw-r--r--src/Entities/Boat.cpp2
-rw-r--r--src/Entities/Entity.cpp15
-rw-r--r--src/Entities/ExpOrb.cpp4
-rw-r--r--src/Entities/ItemFrame.cpp1
-rw-r--r--src/Entities/LeashKnot.cpp2
-rw-r--r--src/Entities/Minecart.cpp4
-rw-r--r--src/Entities/Painting.cpp1
-rw-r--r--src/Entities/Player.cpp5
-rw-r--r--src/Entities/TNTEntity.cpp1
10 files changed, 27 insertions, 9 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 6e4644190..4d4891ce4 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -15,7 +15,6 @@
-
// tolua_begin
class cArrowEntity :
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 20947dc44..7a6d0d620 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -29,6 +29,7 @@ cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) :
+
void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnVehicle(*this, 1);
@@ -153,6 +154,7 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
+
void cBoat::SetLastDamage(int TimeSinceLastHit)
{
m_LastDamage = TimeSinceLastHit;
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index a71c68708..b8ec005bd 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -185,6 +185,7 @@ void cEntity::WrapHeadYaw(void)
+
void cEntity::WrapRotation(void)
{
m_Rot.x = NormalizeAngleDegrees(m_Rot.x);
@@ -194,6 +195,7 @@ void cEntity::WrapRotation(void)
+
void cEntity::WrapSpeed(void)
{
m_Speed.x = Clamp(m_Speed.x, -78.0, 78.0);
@@ -264,7 +266,6 @@ void cEntity::DestroyNoScheduling(bool a_ShouldBroadcast)
-
void cEntity::TakeDamage(cEntity & a_Attacker)
{
int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
@@ -590,6 +591,7 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
+
void cEntity::ApplyArmorDamage(int DamageBlocked)
{
// cEntities don't necessarily have armor to damage.
@@ -681,7 +683,6 @@ int cEntity::GetEnchantmentCoverAgainst(const cEntity * a_Attacker, eDamageType
-
float cEntity::GetEnchantmentBlastKnockbackReduction()
{
UInt32 MaxLevel = 0;
@@ -707,7 +708,6 @@ float cEntity::GetEnchantmentBlastKnockbackReduction()
-
int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
{
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
@@ -1323,6 +1323,7 @@ void cEntity::DetectCacti(void)
+
void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown, bool a_ShouldSendRespawn)
{
m_NewWorld = a_World;
@@ -1335,6 +1336,7 @@ void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool
+
bool cEntity::DetectPortal()
{
// If somebody scheduled a world change with ScheduleMoveToWorld, change worlds now.
@@ -1961,6 +1963,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
+
cEntity * cEntity::GetAttached()
{
return m_AttachedTo;
@@ -2107,6 +2110,7 @@ void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
+
void cEntity::SetSpeedX(double a_SpeedX)
{
SetSpeed(a_SpeedX, m_Speed.y, m_Speed.z);
@@ -2115,6 +2119,7 @@ void cEntity::SetSpeedX(double a_SpeedX)
+
void cEntity::SetSpeedY(double a_SpeedY)
{
SetSpeed(m_Speed.x, a_SpeedY, m_Speed.z);
@@ -2123,6 +2128,7 @@ void cEntity::SetSpeedY(double a_SpeedY)
+
void cEntity::SetSpeedZ(double a_SpeedZ)
{
SetSpeed(m_Speed.x, m_Speed.y, a_SpeedZ);
@@ -2140,6 +2146,7 @@ void cEntity::SetWidth(double a_Width)
+
void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
{
DoSetSpeed(m_Speed.x + a_AddSpeedX, m_Speed.y + a_AddSpeedY, m_Speed.z + a_AddSpeedZ);
@@ -2248,6 +2255,7 @@ void cEntity::AddLeashedMob(cMonster * a_Monster)
+
void cEntity::RemoveLeashedMob(cMonster * a_Monster)
{
ASSERT(a_Monster->GetLeashedTo() == this);
@@ -2262,7 +2270,6 @@ void cEntity::RemoveLeashedMob(cMonster * a_Monster)
-
float cEntity::GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower)
{
double EntitySize = m_Width * m_Width * m_Height;
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index dd16a4762..ecc2860b0 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -82,6 +82,10 @@ void cExpOrb::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
}
+
+
+
+
bool cExpOrb::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtCactusContact)
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index 6317eba85..a231ebaa3 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -52,7 +52,6 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
-
void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
{
if (m_Item.IsEmpty())
diff --git a/src/Entities/LeashKnot.cpp b/src/Entities/LeashKnot.cpp
index 971032329..59f08d271 100644
--- a/src/Entities/LeashKnot.cpp
+++ b/src/Entities/LeashKnot.cpp
@@ -80,7 +80,6 @@ void cLeashKnot::TiePlayersLeashedMobs(cPlayer & a_Player, bool a_ShouldBroadcas
-
void cLeashKnot::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_TDI);
@@ -115,6 +114,7 @@ void cLeashKnot::SpawnOn(cClientHandle & a_ClientHandle)
+
void cLeashKnot::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
m_TicksAlive++;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 4de53d716..1c1cc484e 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -109,6 +109,7 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
+
void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnVehicle(*this, 10, static_cast<char>(m_Payload)); // 10 = Minecarts
@@ -403,6 +404,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::millisecon
+
void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
{
// If the rail is powered set to speed up else slow down.
@@ -580,6 +582,7 @@ void cMinecart::HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::mi
+
void cMinecart::HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt)
{
HandleRailPhysics(a_RailMeta & 0x07, a_Dt);
@@ -869,6 +872,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
+
bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
{
cMinecartCollisionCallback MinecartCollisionCallback(
diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp
index d73c2a245..507c911af 100644
--- a/src/Entities/Painting.cpp
+++ b/src/Entities/Painting.cpp
@@ -20,7 +20,6 @@ cPainting::cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X,
-
void cPainting::SpawnOn(cClientHandle & a_Client)
{
super::SpawnOn(a_Client);
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 0f18ebe66..a24b9d94c 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -984,6 +984,7 @@ void cPlayer::SetFlying(bool a_IsFlying)
+
void cPlayer::ApplyArmorDamage(int a_DamageBlocked)
{
short ArmorDamage = static_cast<short>(std::max(a_DamageBlocked / 4, 1));
@@ -1247,6 +1248,7 @@ double cPlayer::GetEyeHeight(void) const
+
Vector3d cPlayer::GetEyePosition(void) const
{
return Vector3d( GetPosX(), m_Stance, GetPosZ());
@@ -1282,6 +1284,7 @@ bool cPlayer::IsGameModeAdventure(void) const
+
bool cPlayer::IsGameModeSpectator(void) const
{
return (GetEffectiveGameMode() == gmSpectator);
@@ -2979,6 +2982,7 @@ void cPlayer::FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen)
+
float cPlayer::GetLiquidHeightPercent(NIBBLETYPE a_Meta)
{
if (a_Meta >= 8)
@@ -3073,7 +3077,6 @@ float cPlayer::GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block)
-
float cPlayer::GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower)
{
if (
diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp
index 26217cfcd..f83384649 100644
--- a/src/Entities/TNTEntity.cpp
+++ b/src/Entities/TNTEntity.cpp
@@ -19,6 +19,7 @@ cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) :
+
void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT