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author | Mike Hunsinger <mike.hunsinger@gmail.com> | 2014-01-24 03:54:00 +0100 |
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committer | Mike Hunsinger <mike.hunsinger@gmail.com> | 2014-01-24 03:54:00 +0100 |
commit | 11948b1d4b98e0147217eef2928a2391c2d8e958 (patch) | |
tree | 1d9e526f979f9e15e09331e688a740abae7c1a2d /src/Entities | |
parent | Removed extra line (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Player.cpp | 6 | ||||
-rw-r--r-- | src/Entities/Player.h | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ca39d4d9d..64cd334d1 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1389,8 +1389,8 @@ void cPlayer::TossHeldItem(char a_Amount) } } - double vX = 0, vY = 0, vZ = 0; - EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); + double vX = 0, vY = 0, vZ = 0; + EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player } @@ -1402,7 +1402,7 @@ void cPlayer::TossHeldItem(char a_Amount) void cPlayer::TossPickup(const cItem & a_Item) { cItems Drops; - Drops.push_back(a_Item); + Drops.push_back(a_Item); double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 71033ab77..7925e70a1 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -214,13 +214,13 @@ public: /// Returns the full color code to use for this player, based on their primary group or set in m_Color AString GetColor(void) const; - // tosses the item in the selected hotbar slot + /** tosses the item in the selected hotbar slot */ void TossEquippedItem(char a_Amount = 1); - // tosses the item held in hand (when in UI windows) + /** tosses the item held in hand (when in UI windows) */ void TossHeldItem(char a_Amount = 1); - // tosses a pickup newly created from a_Item + /** tosses a pickup newly created from a_Item */ void TossPickup(const cItem & a_Item); /// Heals the player by the specified amount of HPs (positive only); sends health update |