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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-21 00:27:08 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-21 01:53:10 +0200 |
commit | e23dcffaff5ce3b3da1e44fba21c03e66f48c1ce (patch) | |
tree | a53e6c1eca0d223ebc016a541e9ec1d70273faee /src/Entities | |
parent | Consolidate various Chunk serialisers under one roof (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Player.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 764bd7500..841b70b01 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2327,8 +2327,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) { // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); - StatSerializer.Load(); + StatSerializer::Load(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); } catch (...) { @@ -2476,8 +2475,7 @@ bool cPlayer::SaveToDisk() { // Save the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); - StatSerializer.Save(); + StatSerializer::Save(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); } catch (...) { |