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authorSpongecade <spongecade.129@gmail.com>2023-09-27 20:07:42 +0200
committerGitHub <noreply@github.com>2023-09-27 20:07:42 +0200
commitebeb164d2be6754908a9c562850e585f18f70b88 (patch)
treef0396dc592063fab48a622049ac43e35a8bc9f66 /src/Generating/FinishGen.cpp
parentOnly enable werror for debug (#5501) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/FinishGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 0cf65d1f6..f899a1dbb 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -1914,7 +1914,7 @@ void cFinishGenOreNests::GenerateOre(
}
// Gold ores are generated more often in Mesa-Type-Biomes:
- // https://minecraft.gamepedia.com/Gold_Ore
+ // https://minecraft.wiki/w/Gold_Ore
if (a_OreType == E_BLOCK_GOLD_ORE)
{
const auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4);