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author | Spongecade <spongecade.129@gmail.com> | 2023-09-27 20:07:42 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-27 20:07:42 +0200 |
commit | ebeb164d2be6754908a9c562850e585f18f70b88 (patch) | |
tree | f0396dc592063fab48a622049ac43e35a8bc9f66 /src/Generating/FinishGen.cpp | |
parent | Only enable werror for debug (#5501) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/FinishGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 0cf65d1f6..f899a1dbb 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -1914,7 +1914,7 @@ void cFinishGenOreNests::GenerateOre( } // Gold ores are generated more often in Mesa-Type-Biomes: - // https://minecraft.gamepedia.com/Gold_Ore + // https://minecraft.wiki/w/Gold_Ore if (a_OreType == E_BLOCK_GOLD_ORE) { const auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4); |