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author | Mattes D <github@xoft.cz> | 2017-02-26 22:49:23 +0100 |
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committer | Mattes D <github@xoft.cz> | 2017-05-04 09:49:30 +0200 |
commit | 187abe3f5e2219e0a80c0cdca4db362e223b60ae (patch) | |
tree | b68eac26b892fa469ec5753d34d4fa8a35a53bd3 /src/Generating/PieceStructuresGen.cpp | |
parent | APIDoc: Removed non-existent functions and added missing return types (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/PieceStructuresGen.cpp | 165 |
1 files changed, 109 insertions, 56 deletions
diff --git a/src/Generating/PieceStructuresGen.cpp b/src/Generating/PieceStructuresGen.cpp index e35048cb0..c8630fa13 100644 --- a/src/Generating/PieceStructuresGen.cpp +++ b/src/Generating/PieceStructuresGen.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "PieceStructuresGen.h" #include "PrefabStructure.h" +#include "PieceGeneratorBFSTree.h" #include "IniFile.h" #include "../Stopwatch.h" @@ -14,6 +15,114 @@ +class cPieceStructuresGen::cGen: + public cGridStructGen +{ + typedef cGridStructGen Super; + +public: + cGen(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, int a_SeaLevel, const AString & a_Name): + Super(a_Seed), + m_BiomeGen(a_BiomeGen), + m_HeightGen(a_HeightGen), + m_SeaLevel(a_SeaLevel), + m_Name(a_Name), + m_MaxDepth(5) + { + } + + + + /** Loads the piecepool from a file. + Returns true on success, logs warning and returns false on failure. */ + bool LoadFromFile(const AString & a_FileName) + { + // Load the piecepool from the file, log any warnings: + if (!m_PiecePool.LoadFromFile(a_FileName, true)) + { + return false; + } + if (NoCaseCompare(m_PiecePool.GetIntendedUse(), "PieceStructures") != 0) + { + LOGWARNING("PieceStructures generator: File %s is intended for use in \"%s\", rather than piece structures. Loading the file, but the generator may behave unexpectedly.", + a_FileName.c_str(), m_PiecePool.GetIntendedUse().c_str() + ); + } + m_PiecePool.AssignGens(m_Seed, m_BiomeGen, m_HeightGen, m_SeaLevel); + + // Apply generator params from the piecepool (in the metadata) into the generator: + auto & generatorParams = m_PiecePool.GetAllMetadata(); + SetGeneratorParams(generatorParams); + m_MaxDepth = GetStringMapInteger<int>(generatorParams, "MaxDepth", m_MaxDepth); + + return true; + } + + + + // cGridStructGen overrides: + virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override + { + cStopwatch sw(Printf("CreateStructure for %s at <%d, %d>", m_Name.c_str(), a_GridX, a_GridZ)); + cPlacedPieces outPieces; + cPieceGeneratorBFSTree pg(m_PiecePool, m_Seed); + pg.PlacePieces(a_OriginX, a_OriginZ, m_MaxDepth, outPieces); + return std::make_shared<cPrefabStructure>(a_GridX, a_GridZ, a_OriginX, a_OriginZ, std::move(outPieces), m_HeightGen); + } + + +protected: + + /** The type used for storing a connection from one piece to another, while building the piece tree. */ + struct cConnection + { + cPiece * m_Piece; // The piece being connected + cPiece::cConnector m_Connector; // The piece's connector being used (relative non-rotated coords) + int m_NumCCWRotations; // Number of rotations necessary to match the two connectors + int m_Weight; // Relative chance that this connection will be chosen + + cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight); + }; + typedef std::vector<cConnection> cConnections; + + + /** The type used for storing a pool of connectors that will be attempted to expand by another piece. */ + struct cFreeConnector + { + cPlacedPiece * m_Piece; + cPiece::cConnector m_Connector; + + cFreeConnector(cPlacedPiece * a_Piece, const cPiece::cConnector & a_Connector); + }; + typedef std::vector<cFreeConnector> cFreeConnectors; + + /** The underlying biome generator that defines whether the structure is created or not */ + cBiomeGenPtr m_BiomeGen; + + /** The underlying height generator, used to position the prefabs crossing chunk borders if they are set to FitGround. */ + cTerrainHeightGenPtr m_HeightGen; + + /** The world's sea level, if available. Used for some cVerticalStrategy descendants. */ + int m_SeaLevel; + + /** The name that is used for reporting. */ + AString m_Name; + + /** All available prefabs. */ + cPrefabPiecePool m_PiecePool; + + /** Maximum depth of the generated piece tree. */ + int m_MaxDepth; +}; + + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cPieceStructuresGen: + cPieceStructuresGen::cPieceStructuresGen(int a_Seed): m_Seed(a_Seed) { @@ -71,59 +180,3 @@ void cPieceStructuresGen::GenFinish(cChunkDesc & a_Chunk) -//////////////////////////////////////////////////////////////////////////////// -// cPieceStructuresGen::cGen: - -cPieceStructuresGen::cGen::cGen(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, int a_SeaLevel, const AString & a_Name): - Super(a_Seed), - m_BiomeGen(a_BiomeGen), - m_HeightGen(a_HeightGen), - m_SeaLevel(a_SeaLevel), - m_Name(a_Name), - m_MaxDepth(5) -{ -} - - - - - -bool cPieceStructuresGen::cGen::LoadFromFile(const AString & a_FileName) -{ - // Load the piecepool from the file, log any warnings: - if (!m_Pool.LoadFromFile(a_FileName, true)) - { - return false; - } - if (NoCaseCompare(m_Pool.GetIntendedUse(), "PieceStructures") != 0) - { - LOGWARNING("PieceStructures generator: File %s is intended for use in \"%s\", rather than piece structures. Loading the file, but the generator may behave unexpectedly.", - a_FileName.c_str(), m_Pool.GetIntendedUse().c_str() - ); - } - m_Pool.AssignGens(m_Seed, m_BiomeGen, m_HeightGen, m_SeaLevel); - - // Apply generator params from the piecepool (in the metadata) into the generator: - auto & generatorParams = m_Pool.GetAllMetadata(); - SetGeneratorParams(generatorParams); - m_MaxDepth = GetStringMapInteger<int>(generatorParams, "MaxDepth", m_MaxDepth); - - return true; -} - - - - - -cGridStructGen::cStructurePtr cPieceStructuresGen::cGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) -{ - cStopwatch sw(Printf("CreateStructure for %s at <%d, %d>", m_Name.c_str(), a_GridX, a_GridZ)); - cBFSPieceGenerator pg(m_Pool, m_Seed); - cPlacedPieces outPieces; - pg.PlacePieces(a_OriginX, a_OriginZ, m_MaxDepth, outPieces); - return std::make_shared<cPrefabStructure>(a_GridX, a_GridZ, a_OriginX, a_OriginZ, outPieces, m_HeightGen); -} - - - - |