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author | Mattes D <github@xoft.cz> | 2015-11-11 10:32:42 +0100 |
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committer | Mattes D <github@xoft.cz> | 2015-12-01 10:35:07 +0100 |
commit | b8fbba5eb92cda32b13d65f3704adf778da82f38 (patch) | |
tree | 0c6e8f47ae152e5ffade6f0a7457505101764753 /src/Generating/PieceStructuresGen.cpp | |
parent | Merge pull request #2696 from Gargaj/breeding (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/PieceStructuresGen.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/Generating/PieceStructuresGen.cpp b/src/Generating/PieceStructuresGen.cpp new file mode 100644 index 000000000..4cbf8b032 --- /dev/null +++ b/src/Generating/PieceStructuresGen.cpp @@ -0,0 +1,129 @@ + +// PieceStructuresGen.cpp + +// Declares the cPieceStructuresGen class representing the PieceStructures finisher generator + +#include "Globals.h" +#include "PieceStructuresGen.h" +#include "PrefabStructure.h" +#include "IniFile.h" +#include "../Stopwatch.h" + + + + + + +cPieceStructuresGen::cPieceStructuresGen(int a_Seed): + m_Seed(a_Seed) +{ +} + + + + + +bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen) +{ + // Load each piecepool: + auto structures = StringSplitAndTrim(a_Prefabs, "|"); + for (const auto & s: structures) + { + auto fileName = Printf("Prefabs%cPieceStructures%c%s.cubeset", cFile::PathSeparator, cFile::PathSeparator, s.c_str()); + if (!cFile::IsFile(fileName)) + { + fileName.append(".gz"); + if (!cFile::IsFile(fileName)) + { + LOGWARNING("Cannot load PieceStructures cubeset file %s", fileName.c_str()); + continue; + } + } + auto gen = std::make_shared<cGen>(m_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel, s); + if (gen->LoadFromFile(fileName)) + { + m_Gens.push_back(gen); + } + } + + // Report a warning if no generators available: + if (m_Gens.empty()) + { + LOGWARNING("The PieceStructures generator was asked to generate \"%s\", but none of them are valid.", a_Prefabs.c_str()); + return false; + } + return true; +} + + + + + +void cPieceStructuresGen::GenFinish(cChunkDesc & a_Chunk) +{ + for (auto & gen: m_Gens) + { + gen->GenFinish(a_Chunk); + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cPieceStructuresGen::cGen: + +cPieceStructuresGen::cGen::cGen(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, int a_SeaLevel, const AString & a_Name): + Super(a_Seed), + m_BiomeGen(a_BiomeGen), + m_HeightGen(a_HeightGen), + m_SeaLevel(a_SeaLevel), + m_Name(a_Name), + m_MaxDepth(5) +{ +} + + + + + +bool cPieceStructuresGen::cGen::LoadFromFile(const AString & a_FileName) +{ + // Load the piecepool from the file, log any warnings: + if (!m_Pool.LoadFromFile(a_FileName, true)) + { + return false; + } + if (NoCaseCompare(m_Pool.GetIntendedUse(), "PieceStructures") != 0) + { + LOGWARNING("PieceStructures generator: File %s is intended for use in \"%s\", rather than piece structures. Loading the file, but the generator may behave unexpectedly.", + a_FileName.c_str(), m_Pool.GetIntendedUse().c_str() + ); + } + m_Pool.AssignGens(m_Seed, m_BiomeGen, m_HeightGen, m_SeaLevel); + + // Apply generator params from the piecepool (in the metadata) into the generator: + auto & generatorParams = m_Pool.GetAllMetadata(); + SetGeneratorParams(generatorParams); + m_MaxDepth = GetStringMapInteger<int>(generatorParams, "MaxDepth", m_MaxDepth); + + return true; +} + + + + + +cGridStructGen::cStructurePtr cPieceStructuresGen::cGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) +{ + cStopwatch sw(Printf("CreateStructure for %s at <%d, %d>", m_Name.c_str(), a_GridX, a_GridZ)); + cBFSPieceGenerator pg(m_Pool, m_Seed); + cPlacedPieces outPieces; + pg.PlacePieces(a_OriginX, a_OriginZ, m_MaxDepth, outPieces); + return std::make_shared<cPrefabStructure>(a_GridX, a_GridZ, a_OriginX, a_OriginZ, outPieces, m_HeightGen); +} + + + + |