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author | Mattes D <github@xoft.cz> | 2015-11-11 10:32:42 +0100 |
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committer | Mattes D <github@xoft.cz> | 2015-12-01 10:35:07 +0100 |
commit | b8fbba5eb92cda32b13d65f3704adf778da82f38 (patch) | |
tree | 0c6e8f47ae152e5ffade6f0a7457505101764753 /src/Generating/PrefabStructure.cpp | |
parent | Merge pull request #2696 from Gargaj/breeding (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/PrefabStructure.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/Generating/PrefabStructure.cpp b/src/Generating/PrefabStructure.cpp new file mode 100644 index 000000000..3ebbe8143 --- /dev/null +++ b/src/Generating/PrefabStructure.cpp @@ -0,0 +1,74 @@ + +// PrefabStructure.cpp + +// Implements the cPrefabStructure class representing a cGridStructGen::cStructure descendant based on placed cPrefab instances + +#include "Globals.h" +#include "PrefabStructure.h" +#include "Prefab.h" + + + + + +cPrefabStructure::cPrefabStructure( + int a_GridX, int a_GridZ, + int a_OriginX, int a_OriginZ, + cPlacedPieces & a_Pieces, + cTerrainHeightGenPtr a_HeightGen +): + Super(a_GridX, a_GridZ, a_OriginX, a_OriginZ), + m_Pieces(a_Pieces), + m_HeightGen(a_HeightGen) +{ +} + + + + + +cPrefabStructure::~cPrefabStructure() +{ + cPieceGenerator::FreePieces(m_Pieces); +} + + + + + +void cPrefabStructure::DrawIntoChunk(cChunkDesc & a_Chunk) +{ + // Iterate over all items + // Each intersecting prefab is placed on ground, if requested, then drawn + for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece()); + if (Prefab.ShouldMoveToGround() && !(*itr)->HasBeenMovedToGround()) + { + PlacePieceOnGround(**itr); + } + Prefab.Draw(a_Chunk, *itr); + } // for itr - m_PlacedPieces[] +} + + + + + +void cPrefabStructure::PlacePieceOnGround(cPlacedPiece & a_Piece) +{ + cPiece::cConnector FirstConnector = a_Piece.GetRotatedConnector(0); + int ChunkX, ChunkZ; + int BlockX = FirstConnector.m_Pos.x; + int BlockZ = FirstConnector.m_Pos.z; + int BlockY; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cChunkDef::HeightMap HeightMap; + m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); + int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); + a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1); +} + + + + |