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author | Mattes D <github@xoft.cz> | 2015-06-13 18:14:09 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-06-13 18:14:09 +0200 |
commit | ec4bd42dd8c037ecfa19084912c6b4d13a7cda9b (patch) | |
tree | a8fa0f8b3dda61dcc6cbc03c19931746d4199d6c /src/Generating/Prefabs/AlchemistVillagePrefabs.cpp | |
parent | NetherPortalScanner: Fixed type conversion warnings. (diff) | |
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Diffstat (limited to 'src/Generating/Prefabs/AlchemistVillagePrefabs.cpp')
-rw-r--r-- | src/Generating/Prefabs/AlchemistVillagePrefabs.cpp | 111 |
1 files changed, 56 insertions, 55 deletions
diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp index c08e53ef6..7567cc5fc 100644 --- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -32,7 +32,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "B: 50: 3\n" /* torch */ "C:171: 8\n" /* carpet */ "D:101: 0\n" /* ironbars */ - "E: 64: 8\n" /* wooddoorblock */ + "E: 64: 9\n" /* wooddoorblock */ "F:128: 2\n" /* sandstonestairs */ "G: 24: 1\n" /* sandstone */ "H: 44: 9\n" /* step */ @@ -65,7 +65,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "v:134: 3\n" /* 134 */ "w: 85: 0\n" /* fence */ "x:134: 7\n" /* 134 */ - "y:107: 5\n" /* fencegate */ + "y:107: 1\n" /* fencegate */ "z: 64: 1\n" /* wooddoorblock */, // Block data: @@ -288,7 +288,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f:128: 5\n" /* sandstonestairs */ - "g:107: 2\n" /* fencegate */ + "g:107: 0\n" /* fencegate */ "h:128: 4\n" /* sandstonestairs */ "i:134: 1\n" /* 134 */ "j:134: 3\n" /* 134 */ @@ -298,13 +298,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "n:134: 5\n" /* 134 */ "o:134: 7\n" /* 134 */ "p:134: 4\n" /* 134 */ - "q:107: 1\n" /* fencegate */ + "q:107: 3\n" /* fencegate */ "r: 64: 1\n" /* wooddoorblock */ "s: 65: 3\n" /* ladder */ "t: 50: 3\n" /* torch */ "u:171: 8\n" /* carpet */ "v:101: 0\n" /* ironbars */ - "w: 64: 8\n" /* wooddoorblock */ + "w: 64: 9\n" /* wooddoorblock */ "x:128: 2\n" /* sandstonestairs */ "y: 24: 1\n" /* sandstone */ "z: 44: 9\n" /* step */, @@ -489,7 +489,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "k: 10: 0\n" /* lava */ "l: 54: 5\n" /* chest */ "m: 19: 0\n" /* sponge */ - "n: 64: 8\n" /* wooddoorblock */ + "n: 64: 9\n" /* wooddoorblock */ "o: 50: 3\n" /* torch */ "p:101: 0\n" /* ironbars */ "q: 50: 1\n" /* torch */ @@ -675,7 +675,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "p:101: 0\n" /* ironbars */ "q: 50: 1\n" /* torch */ "r:140: 0\n" /* flowerpotblock */ - "s: 64: 8\n" /* wooddoorblock */ + "s: 64: 9\n" /* wooddoorblock */ "t: 50: 3\n" /* torch */ "u: 69:12\n" /* lever */ "v: 50: 4\n" /* torch */ @@ -948,7 +948,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "k:128: 3\n" /* sandstonestairs */ "l: 77: 4\n" /* stonebutton */ "m: 19: 0\n" /* sponge */ - "n: 71: 8\n" /* irondoorblock */ + "n: 71: 9\n" /* irondoorblock */ "o: 77: 3\n" /* stonebutton */ "p:128: 6\n" /* sandstonestairs */ "q:128: 4\n" /* sandstonestairs */ @@ -1129,7 +1129,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "f: 64: 3\n" /* wooddoorblock */ "g: 61: 2\n" /* furnace */ "h: 65: 2\n" /* ladder */ - "i: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "j:101: 0\n" /* ironbars */ "k: 50: 4\n" /* torch */ "l:128: 2\n" /* sandstonestairs */ @@ -1252,7 +1252,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "h: 65: 5\n" /* ladder */ "i: 85: 0\n" /* fence */ "j:101: 0\n" /* ironbars */ - "k: 64: 8\n" /* wooddoorblock */ + "k: 64: 9\n" /* wooddoorblock */ "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ "n:128: 2\n" /* sandstonestairs */ @@ -1396,7 +1396,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ - "h: 64: 8\n" /* wooddoorblock */ + "h: 64: 9\n" /* wooddoorblock */ "i:101: 0\n" /* ironbars */ "j: 50: 4\n" /* torch */ "k:128: 2\n" /* sandstonestairs */ @@ -1523,7 +1523,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "l:134: 6\n" /* 134 */ "m: 19: 0\n" /* sponge */ "n:134: 4\n" /* 134 */ - "o: 64: 8\n" /* wooddoorblock */ + "o: 64: 9\n" /* wooddoorblock */ "p: 50: 2\n" /* torch */ "q:101: 0\n" /* ironbars */ "r:171: 8\n" /* carpet */ @@ -1667,7 +1667,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ - "h: 64: 8\n" /* wooddoorblock */ + "h: 64: 9\n" /* wooddoorblock */ "i:101: 0\n" /* ironbars */ "j: 50: 1\n" /* torch */ "k: 50: 4\n" /* torch */ @@ -1810,7 +1810,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "m: 19: 0\n" /* sponge */ "n: 38: 5\n" /* rose */ "o: 65: 2\n" /* ladder */ - "p: 64: 8\n" /* wooddoorblock */ + "p: 64: 9\n" /* wooddoorblock */ "q:101: 0\n" /* ironbars */ "r: 50: 1\n" /* torch */ "s: 50: 4\n" /* torch */ @@ -1943,7 +1943,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "f: 64: 3\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ "h:101: 0\n" /* ironbars */ - "i: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "j: 50: 1\n" /* torch */ "k: 50: 2\n" /* torch */ "l:128: 2\n" /* sandstonestairs */ @@ -2089,7 +2089,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "f: 64: 2\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ "h:101: 0\n" /* ironbars */ - "i: 64: 8\n" /* wooddoorblock */ + "i: 64: 9\n" /* wooddoorblock */ "j: 50: 1\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:126: 8\n" /* woodenslab */ @@ -2220,7 +2220,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 5\n" /* ladder */ - "h: 64: 8\n" /* wooddoorblock */ + "h: 64: 9\n" /* wooddoorblock */ "i:101: 0\n" /* ironbars */ "j: 50: 4\n" /* torch */ "k:128: 2\n" /* sandstonestairs */ @@ -2374,17 +2374,18 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "h: 85: 0\n" /* fence */ "i: 64: 0\n" /* wooddoorblock */ "j: 65: 5\n" /* ladder */ - "k: 64: 8\n" /* wooddoorblock */ + "k: 64: 9\n" /* wooddoorblock */ "l:101: 0\n" /* ironbars */ "m: 19: 0\n" /* sponge */ - "n: 50: 4\n" /* torch */ - "o:128: 2\n" /* sandstonestairs */ - "p:126: 8\n" /* woodenslab */ - "q:128: 4\n" /* sandstonestairs */ - "r:128: 7\n" /* sandstonestairs */ - "s: 44: 1\n" /* step */ - "t: 50: 3\n" /* torch */ - "u:128: 6\n" /* sandstonestairs */, + "n: 64: 8\n" /* wooddoorblock */ + "o: 50: 4\n" /* torch */ + "p:128: 2\n" /* sandstonestairs */ + "q:126: 8\n" /* woodenslab */ + "r:128: 4\n" /* sandstonestairs */ + "s:128: 7\n" /* sandstonestairs */ + "t: 44: 1\n" /* step */ + "u: 50: 3\n" /* torch */ + "v:128: 6\n" /* sandstonestairs */, // Block data: // Level 0 @@ -2434,36 +2435,36 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "acccckcccca...." /* 3 */ "c.........c...." /* 4 */ "l.........c...." - /* 5 */ "l.........k...." + /* 5 */ "l.........n...." /* 6 */ "l.........c...." - /* 7 */ "c..n...n..cj..." + /* 7 */ "c..o...o..cj..." /* 8 */ "accclllccca...." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "mmmo...ommmmmmm" + /* 0 */ "mmmp...pmmmmmmm" /* 1 */ "mmmc...cmmmmmmm" /* 2 */ "accccccccca...." - /* 3 */ "cpppppppppc...." - /* 4 */ "qpppppppppc...." - /* 5 */ "qpppppppppc...." - /* 6 */ "qpppppppppc...." - /* 7 */ "cpppppppppcj..." - /* 8 */ "acccrrrccca...." + /* 3 */ "cqqqqqqqqqc...." + /* 4 */ "rqqqqqqqqqc...." + /* 5 */ "rqqqqqqqqqc...." + /* 6 */ "rqqqqqqqqqc...." + /* 7 */ "cqqqqqqqqqcj..." + /* 8 */ "acccsssccca...." // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmm.....mmmmmmm" /* 1 */ "mmm.....mmmmmmm" - /* 2 */ "csssscssssc...." - /* 3 */ "s..accca..s...." - /* 4 */ "s..c...c..s...." + /* 2 */ "cttttcttttc...." + /* 3 */ "t..accca..t...." + /* 4 */ "t..c...c..t...." /* 5 */ "c.........c...." - /* 6 */ "s..c...c..s...." - /* 7 */ "s..accca..s...." - /* 8 */ "csssscssssc...." + /* 6 */ "t..c...c..t...." + /* 7 */ "t..accca..t...." + /* 8 */ "cttttcttttc...." // Level 6 /* z\x* 11111 */ @@ -2472,7 +2473,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 1 */ "..............." /* 2 */ "..............." /* 3 */ "...aclca......." - /* 4 */ "...ct..c......." + /* 4 */ "...cu..c......." /* 5 */ "..............." /* 6 */ "...c...c......." /* 7 */ "...aclca......." @@ -2484,11 +2485,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...acuca......." - /* 4 */ "...cpppc......." - /* 5 */ "...cpppc......." - /* 6 */ "...cpppc......." - /* 7 */ "...acrca......." + /* 3 */ "...acvca......." + /* 4 */ "...cqqqc......." + /* 5 */ "...cqqqc......." + /* 6 */ "...cqqqc......." + /* 7 */ "...acsca......." /* 8 */ "..............." // Level 8 @@ -2497,11 +2498,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...cscsc......." - /* 4 */ "...s...s......." + /* 3 */ "...ctctc......." + /* 4 */ "...t...t......." /* 5 */ "...c...c......." - /* 6 */ "...s...s......." - /* 7 */ "...cscsc......." + /* 6 */ "...t...t......." + /* 7 */ "...ctctc......." /* 8 */ "...............", // Connectors: @@ -2574,7 +2575,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "q:101: 0\n" /* ironbars */ "r: 50: 2\n" /* torch */ "s: 47: 0\n" /* bookshelf */ - "t: 64: 8\n" /* wooddoorblock */ + "t: 64: 9\n" /* wooddoorblock */ "u: 50: 3\n" /* torch */ "v:171: 8\n" /* carpet */ "w:128: 6\n" /* sandstonestairs */ @@ -2769,7 +2770,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "n: 50: 1\n" /* torch */ "o: 50: 2\n" /* torch */ "p:101: 0\n" /* ironbars */ - "q: 64: 8\n" /* wooddoorblock */ + "q: 64: 9\n" /* wooddoorblock */ "r:128: 2\n" /* sandstonestairs */ "s:128: 6\n" /* sandstonestairs */ "t:126: 8\n" /* woodenslab */ @@ -2978,7 +2979,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ - "h: 64: 8\n" /* wooddoorblock */ + "h: 64: 9\n" /* wooddoorblock */ "i:101: 0\n" /* ironbars */ "j: 50: 2\n" /* torch */ "k: 50: 1\n" /* torch */ @@ -3133,7 +3134,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "l:118: 3\n" /* cauldronblock */ "m: 19: 0\n" /* sponge */ "n:155: 1\n" /* quartzblock */ - "o: 64: 8\n" /* wooddoorblock */ + "o: 64: 9\n" /* wooddoorblock */ "p: 50: 3\n" /* torch */ "q:101: 0\n" /* ironbars */ "r:140: 0\n" /* flowerpotblock */ |