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authorJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
commit6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch)
tree7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Generating/StructGen.h
parentMerge pull request #2958 from LogicParrot/fence (diff)
parentBulk clearing of whitespace (diff)
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Diffstat (limited to 'src/Generating/StructGen.h')
-rw-r--r--src/Generating/StructGen.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h
index b5cfcb07c..a9ada6c1e 100644
--- a/src/Generating/StructGen.h
+++ b/src/Generating/StructGen.h
@@ -31,7 +31,7 @@ public:
m_ShapeGen(a_ShapeGen),
m_CompositionGen(a_CompositionGen)
{}
-
+
protected:
int m_Seed;
@@ -39,7 +39,7 @@ protected:
cBiomeGenPtr m_BiomeGen;
cTerrainShapeGenPtr m_ShapeGen;
cTerrainCompositionGenPtr m_CompositionGen;
-
+
/** Generates and applies an image of a single tree.
Parts of the tree inside the chunk are applied to a_ChunkDesc.
Parts of the tree outside the chunk are stored in a_OutsideXYZ
@@ -50,7 +50,7 @@ protected:
sSetBlockVector & a_OutsideLogs,
sSetBlockVector & a_OutsideOther
) ;
-
+
/** Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow. */
void ApplyTreeImage(
int a_ChunkX, int a_ChunkZ,
@@ -63,7 +63,7 @@ protected:
int a_ChunkX, int a_ChunkZ,
const cChunkDef::BiomeMap & a_Biomes
);
-
+
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
@@ -84,7 +84,7 @@ public:
m_Probability(a_Probability)
{
}
-
+
protected:
cNoise m_Noise;
int m_Seed;
@@ -93,11 +93,11 @@ protected:
/** Chance, [0 .. 100], of a chunk having the lake. */
int m_Probability;
-
+
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-
+
/** Creates a lake image for the specified chunk into a_Lake. */
void CreateLakeImage(int a_ChunkX, int a_ChunkZ, int a_MaxLakeHeight, cBlockArea & a_Lake);
} ;
@@ -116,7 +116,7 @@ public:
protected:
cNoise m_Noise1;
cNoise m_Noise2;
-
+
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
@@ -138,7 +138,7 @@ protected:
cNoise m_NoiseY;
cNoise m_NoiseZ;
cNoise m_NoiseH;
-
+
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;