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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/Generating/VillageGen.h
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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-rw-r--r--src/Generating/VillageGen.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
index 6b7c4a3b4..df68d407d 100644
--- a/src/Generating/VillageGen.h
+++ b/src/Generating/VillageGen.h
@@ -48,22 +48,22 @@ protected:
/** The noise used for generating random numbers */
cNoise m_Noise;
-
+
/** Maximum depth of the generator tree */
int m_MaxDepth;
-
+
/** Maximum size, in X / Z blocks, of the village (radius from the origin) */
int m_MaxSize;
-
+
/** Minimum density - percentage of allowed house connections. Range [0, 100] */
int m_MinDensity;
-
+
/** Maximum density - percentage of allowed house connections. Range [0, 100] */
int m_MaxDensity;
/** The underlying biome generator that defines whether the village is created or not */
cBiomeGenPtr m_BiomeGen;
-
+
/** The underlying height generator, used to position the prefabs crossing chunk borders */
cTerrainHeightGenPtr m_HeightGen;