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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Generating/VillageGen.h | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/VillageGen.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index 6b7c4a3b4..df68d407d 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -48,22 +48,22 @@ protected: /** The noise used for generating random numbers */ cNoise m_Noise; - + /** Maximum depth of the generator tree */ int m_MaxDepth; - + /** Maximum size, in X / Z blocks, of the village (radius from the origin) */ int m_MaxSize; - + /** Minimum density - percentage of allowed house connections. Range [0, 100] */ int m_MinDensity; - + /** Maximum density - percentage of allowed house connections. Range [0, 100] */ int m_MaxDensity; /** The underlying biome generator that defines whether the village is created or not */ cBiomeGenPtr m_BiomeGen; - + /** The underlying height generator, used to position the prefabs crossing chunk borders */ cTerrainHeightGenPtr m_HeightGen; |