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authorJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
commit6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch)
tree7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Generating/VillageGen.h
parentMerge pull request #2958 from LogicParrot/fence (diff)
parentBulk clearing of whitespace (diff)
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-rw-r--r--src/Generating/VillageGen.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
index 6b7c4a3b4..df68d407d 100644
--- a/src/Generating/VillageGen.h
+++ b/src/Generating/VillageGen.h
@@ -48,22 +48,22 @@ protected:
/** The noise used for generating random numbers */
cNoise m_Noise;
-
+
/** Maximum depth of the generator tree */
int m_MaxDepth;
-
+
/** Maximum size, in X / Z blocks, of the village (radius from the origin) */
int m_MaxSize;
-
+
/** Minimum density - percentage of allowed house connections. Range [0, 100] */
int m_MinDensity;
-
+
/** Maximum density - percentage of allowed house connections. Range [0, 100] */
int m_MaxDensity;
/** The underlying biome generator that defines whether the village is created or not */
cBiomeGenPtr m_BiomeGen;
-
+
/** The underlying height generator, used to position the prefabs crossing chunk borders */
cTerrainHeightGenPtr m_HeightGen;