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author | Pablo Beltrán <spekdrum@gmail.com> | 2017-05-24 08:09:58 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-05-24 08:09:58 +0200 |
commit | 84bdba345d9b34a59337009d0880aa74d3b2d689 (patch) | |
tree | b9b4e5580591c94d23e0ac0de6ce9e980101c6ef /src/Inventory.cpp | |
parent | Store cChunk::m_BlockEntities in a map (#3717) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Inventory.cpp | 57 |
1 files changed, 50 insertions, 7 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 5add53a12..ad356d3ae 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -21,6 +21,7 @@ cInventory::cInventory(cPlayer & a_Owner) : m_ArmorSlots (1, 4), // 1 x 4 slots m_InventorySlots(9, 3), // 9 x 3 slots m_HotbarSlots (9, 1), // 9 x 1 slots + m_ShieldSlots (1, 1), // 1 x 1 slots m_Owner(a_Owner) { // Ask each ItemGrid to report changes to us: @@ -40,6 +41,7 @@ void cInventory::Clear(void) m_ArmorSlots.Clear(); m_InventorySlots.Clear(); m_HotbarSlots.Clear(); + m_ShieldSlots.Clear(); } @@ -178,7 +180,12 @@ int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks) int cInventory::RemoveItem(const cItem & a_ItemStack) { - int RemovedItems = m_HotbarSlots.RemoveItem(a_ItemStack); + int RemovedItems = m_ShieldSlots.RemoveItem(a_ItemStack); + + if (RemovedItems < a_ItemStack.m_ItemCount) + { + RemovedItems += m_HotbarSlots.RemoveItem(a_ItemStack); + } if (RemovedItems < a_ItemStack.m_ItemCount) { @@ -214,7 +221,8 @@ int cInventory::HowManyItems(const cItem & a_Item) return m_ArmorSlots.HowManyItems(a_Item) + m_InventorySlots.HowManyItems(a_Item) + - m_HotbarSlots.HowManyItems(a_Item); + m_HotbarSlots.HowManyItems(a_Item) + + m_ShieldSlots.HowManyItems(a_Item); } @@ -280,6 +288,15 @@ void cInventory::SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item) +void cInventory::SetShieldSlot(const cItem & a_Item) +{ + m_ShieldSlots.SetSlot(0, a_Item); +} + + + + + void cInventory::SendEquippedSlot() { int EquippedSlotNum = cInventory::invArmorCount + cInventory::invInventoryCount + GetEquippedSlotNum(); @@ -354,6 +371,15 @@ const cItem & cInventory::GetHotbarSlot(int a_SlotNum) const +const cItem & cInventory::GetShieldSlot() const +{ + return m_ShieldSlots.GetSlot(0); +} + + + + + const cItem & cInventory::GetEquippedItem(void) const { return GetHotbarSlot(m_EquippedSlotNum); @@ -617,13 +643,18 @@ void cInventory::SaveToJson(Json::Value & a_Value) a_Value.append(JSON_Item); } - // The hotbar is the last: + // The hotbar: for (int i = 0; i < invHotbarCount; i++) { Json::Value JSON_Item; m_HotbarSlots.GetSlot(i).GetJson(JSON_Item); a_Value.append(JSON_Item); } + + // Shield slot is the last + Json::Value JSON_Item; + m_ShieldSlots.GetSlot(0).GetJson(JSON_Item); + a_Value.append(JSON_Item); } @@ -678,8 +709,14 @@ const cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotN a_GridSlotNum = a_SlotNum; return &m_InventorySlots; } - a_GridSlotNum = a_SlotNum - invInventoryCount; - return &m_HotbarSlots; + a_SlotNum -= invInventoryCount; + if (a_SlotNum < invHotbarCount) + { + a_GridSlotNum = a_SlotNum; + return &m_HotbarSlots; + } + a_GridSlotNum = a_SlotNum - invHotbarCount; + return &m_ShieldSlots; } @@ -701,8 +738,14 @@ cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) a_GridSlotNum = a_SlotNum; return &m_InventorySlots; } - a_GridSlotNum = a_SlotNum - invInventoryCount; - return &m_HotbarSlots; + a_SlotNum -= invInventoryCount; + if (a_SlotNum < invHotbarCount) + { + a_GridSlotNum = a_SlotNum; + return &m_HotbarSlots; + } + a_GridSlotNum = a_SlotNum - invHotbarCount; + return &m_ShieldSlots; } |