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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Inventory.h | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to 'src/Inventory.h')
-rw-r--r-- | src/Inventory.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Inventory.h b/src/Inventory.h index 3c6a19de8..1ad7c4776 100644 --- a/src/Inventory.h +++ b/src/Inventory.h @@ -52,6 +52,8 @@ public: cInventory(cPlayer & a_Owner); + virtual ~cInventory() {} + // tolua_begin /// Removes all items from the entire inventory @@ -150,6 +152,9 @@ public: /// Sends the slot contents to the owner void SendSlot(int a_SlotNum); + /// Update items (e.g. Maps) + void UpdateItems(void); + /// Converts an armor slot number into the ID for the EntityEquipment packet static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum); |