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author | Alexander Harkness <me@bearbin.net> | 2020-04-02 14:42:15 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-02 14:42:15 +0200 |
commit | cdc452916e3ec7e61f4a1ad822666192593b4b08 (patch) | |
tree | fcf35adfb6f907b7c2cd4388facc551cfe6c684a /src/Inventory.h | |
parent | Tweak attack ranges (diff) | |
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Diffstat (limited to 'src/Inventory.h')
-rw-r--r-- | src/Inventory.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/Inventory.h b/src/Inventory.h index b91b16c8b..7436d7528 100644 --- a/src/Inventory.h +++ b/src/Inventory.h @@ -71,6 +71,7 @@ public: /** Adds as many items out of a_ItemStack as can fit. If a_AllowNewStacks is set to false, only existing stacks can be topped up; if a_AllowNewStacks is set to true, empty slots can be used for the rest. + Fills existing stacks first and fills the hotbar before the main inventory. Returns the number of items that fit. */ int AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true); @@ -90,6 +91,13 @@ public: /** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */ bool RemoveOneEquippedItem(void); + /** Removes one item from the the current equipped item stack, and attempts to add the specified item stack + back to the same slot. If it is not possible to place the item in the same slot, optionally (default true) tries to + place the specified item elsewhere in the inventory. Returns the number of items successfully added. If the + currently equipped slot is empty, its contents are simply set to the given Item. + */ + int ReplaceOneEquippedItem(const cItem & a_Item, bool a_TryOtherSlots = true); + /** Returns the number of items of type a_Item that are stored */ int HowManyItems(const cItem & a_Item); @@ -143,6 +151,8 @@ public: void SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item); /** Sets current item in shield slot */ void SetShieldSlot(const cItem & a_Item); + /** Sets current item in the equipped hotbar slot */ + void SetEquippedItem(const cItem & a_Item); /** Sets equiped item to the a_SlotNum slot number */ void SetEquippedSlotNum(int a_SlotNum); /** Returns slot number of equiped item */ |