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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
commitef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch)
tree1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/Items/ItemPotion.h
parentAdd armor items directly to the armor slots. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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Diffstat (limited to 'src/Items/ItemPotion.h')
-rw-r--r--src/Items/ItemPotion.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index f3afbf99b..f16d89b39 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -17,8 +17,8 @@ public:
}
- /** Returns the potion particle type (used by the client for visuals), based on the potion's damage value */
- static int GetPotionParticleType(short a_ItemDamage)
+ /** Returns the potion color (used by the client for visuals), based on the potion's damage value */
+ static int GetPotionColor(short a_ItemDamage)
{
// Lowest six bits
return (a_ItemDamage & 0x3f);
@@ -156,7 +156,7 @@ public:
cSplashPotionEntity * Projectile = new cSplashPotionEntity(
a_Player, Pos.x, Pos.y, Pos.z, Speed,
GetEntityEffectType(PotionDamage), cEntityEffect(GetEntityEffectDuration(PotionDamage),
- GetEntityEffectIntensity(PotionDamage)), GetPotionParticleType(PotionDamage)
+ GetEntityEffectIntensity(PotionDamage)), GetPotionColor(PotionDamage)
);
if (Projectile == NULL)
{