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authorx12xx12x <44411062+12xx12@users.noreply.github.com>2022-04-19 20:30:12 +0200
committerAlexander Harkness <me@bearbin.net>2022-04-20 09:41:02 +0200
commit5ea7675eca4fe50feed7fc4b871075f8c937d8b1 (patch)
tree440c01c9c6b783b27155c631273c60d32092c38f /src/Items/ItemSlab.h
parentCheck height is within world for pistons and digging (#5396) (diff)
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Diffstat (limited to 'src/Items/ItemSlab.h')
-rw-r--r--src/Items/ItemSlab.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemSlab.h b/src/Items/ItemSlab.h
index 88dbef1e4..e0a405fe0 100644
--- a/src/Items/ItemSlab.h
+++ b/src/Items/ItemSlab.h
@@ -30,7 +30,7 @@ private:
return false;
}
- a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z, 2); // (see below)
+ a_Player.SendBlocksAround(a_PlacePosition, 2); // (see below)
return true;
}
@@ -44,7 +44,7 @@ private:
direction of the clicked block face of a block ignoring build collision, rather than replacing said block.
Resend blocks to the client to fix the bug.
Ref.: https://forum.cuberite.org/thread-434-post-17388.html#pid17388 */
- a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z, 2);
+ a_Player.SendBlocksAround(a_PlacePosition, 2);
return true;
}