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author | Alexander Harkness <bearbin@gmail.com> | 2015-05-19 19:43:19 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2015-05-19 19:43:19 +0200 |
commit | cbb425f027a7b51c4aed5d3399b26cf325c4c8ce (patch) | |
tree | 6a35f2c9c44b7d3d5142635178bf1ec9ca5e428c /src/MobCensus.h | |
parent | Updated Core. (diff) | |
parent | Merge pull request #2057 from Seadragon91/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/MobCensus.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/MobCensus.h b/src/MobCensus.h index e3892bec6..3dc7b2a8e 100644 --- a/src/MobCensus.h +++ b/src/MobCensus.h @@ -32,8 +32,8 @@ public: // MG TODO : code the correct rule (not loaded chunk but short distant from players) void CollectSpawnableChunk(cChunk & a_Chunk); - /// Collect a mob - it's distance to player, it's family ... - void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance); + /// Collect a mob - its distance to player, its family ... + void CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance); /// Returns true if the family is capped (i.e. there are more mobs of this family than max) bool IsCapped(cMonster::eFamily a_MobFamily); |