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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-22 19:53:34 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-22 19:53:34 +0100 |
commit | 30b95fcc4ec8465a8fb076fbb88ac6835a832a19 (patch) | |
tree | 44fa8a18db08ae8bb34d43efba9a800f47d135cd /src/Mobs/AggressiveMonster.h | |
parent | Merge pull request #2901 from birkett/servicefix (diff) | |
parent | Spiders now friendly at daylight, new cChunk functions (diff) | |
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Diffstat (limited to 'src/Mobs/AggressiveMonster.h')
-rw-r--r-- | src/Mobs/AggressiveMonster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index 13f59842f..f2d6366e2 100644 --- a/src/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h @@ -19,7 +19,7 @@ public: virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - virtual void EventSeePlayer(cEntity *) override; + virtual void EventSeePlayer(cEntity * a_Player, cChunk & a_Chunk) override; /** Try to perform attack returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage |