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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-09-02 19:37:01 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-09-02 19:37:01 +0200
commit775d2edb6b606c3beb5c732bacb7e8a72fdff207 (patch)
tree891d7878d285f24272a6545553975410a398dd26 /src/Mobs/Behaviors/BehaviorAttackerRanged.cpp
parentWorking spiders and cave spiders using behaviors (diff)
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorAttackerRanged.cpp')
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerRanged.cpp37
1 files changed, 28 insertions, 9 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttackerRanged.cpp b/src/Mobs/Behaviors/BehaviorAttackerRanged.cpp
index 366c77c68..888dc3497 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerRanged.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttackerRanged.cpp
@@ -6,19 +6,38 @@
#include "../../BlockID.h"
#include "../../Entities/ArrowEntity.h"
+cBehaviorAttackerRanged::cBehaviorAttackerRanged(
+ RangedShootingFunction a_RangedShootingFunction, int a_ProjectileAmount,
+ int a_ShootingIntervals) :
+ m_ShootingFunction(a_RangedShootingFunction),
+ m_ProjectileAmount(a_ProjectileAmount),
+ m_ShootingIntervals(a_ShootingIntervals)
+{
+
+}
+
+
bool cBehaviorAttackerRanged::DoStrike(int a_StrikeTickCnt)
{
UNUSED(a_StrikeTickCnt);
- auto & Random = GetRandomProvider();
- if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+
+ // stop shooting if target is lost
+ if ((GetTarget() == nullptr))
{
- Vector3d Inaccuracy = Vector3d(Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25));
- Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - m_Parent->GetPosition()) * 5;
- Speed.y += Random.RandInt(-1, 1);
+ return true;
+ }
- auto Arrow = cpp14::make_unique<cArrowEntity>(m_Parent, m_Parent->GetPosX(), m_Parent->GetPosY() + 1, m_Parent->GetPosZ(), Speed);
- auto ArrowPtr = Arrow.get();
- ArrowPtr->Initialize(std::move(Arrow), *m_Parent->GetWorld());
+ // Stop shooting if we've shot m_ProjectileAmount times.
+ if (a_StrikeTickCnt - 1 == m_ShootingIntervals * m_ProjectileAmount)
+ {
+ return true;
+ }
+
+ // shoot once every m_ShootingIntervals.
+ // Starting immediately at first call to DoStrike
+ if ((a_StrikeTickCnt - 1) % m_ShootingIntervals == 0)
+ {
+ m_ShootingFunction(*this, *m_Parent, *GetTarget());
}
- return true; // Finish the strike. It only takes 1 tick.
+ return false;
}