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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-09-01 22:39:59 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-09-01 22:39:59 +0200
commitc0fb0414d557c55b783c316ecde3041c873e4fba (patch)
treed60a1ebf4668611ec89bdd339c376a187604b969 /src/Mobs/Behaviors/BehaviorBreeder.cpp
parentSunlight fixes, config fixes (diff)
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorBreeder.cpp')
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.cpp92
1 files changed, 39 insertions, 53 deletions
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.cpp b/src/Mobs/Behaviors/BehaviorBreeder.cpp
index 7ede92c52..7479c6d78 100644
--- a/src/Mobs/Behaviors/BehaviorBreeder.cpp
+++ b/src/Mobs/Behaviors/BehaviorBreeder.cpp
@@ -54,23 +54,17 @@ void cBehaviorBreeder::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
Vector3f Pos = (m_Parent->GetPosition() + m_LovePartner->GetPosition()) * 0.5;
UInt32 BabyID = World->SpawnMob(Pos.x, Pos.y, Pos.z, m_Parent->GetMobType(), true);
- class cBabyInheritCallback :
- public cEntityCallback
+ cMonster * Baby = nullptr;
+
+ m_Parent->GetWorld()->DoWithEntityByID(BabyID, [&](cEntity & a_Entity)
{
- public:
- cMonster * Baby;
- cBabyInheritCallback() : Baby(nullptr) { }
- virtual bool Item(cEntity * a_Entity) override
- {
- Baby = static_cast<cMonster *>(a_Entity);
- return true;
- }
- } Callback;
-
- m_Parent->GetWorld()->DoWithEntityByID(BabyID, Callback);
- if (Callback.Baby != nullptr)
+ Baby = static_cast<cMonster *>(&a_Entity);
+ return true;
+ });
+
+ if (Baby != nullptr)
{
- Callback.Baby->InheritFromParents(m_Parent, m_LovePartner);
+ Baby->InheritFromParents(m_Parent, m_LovePartner);
}
cFastRandom Random;
@@ -86,6 +80,8 @@ void cBehaviorBreeder::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+
+
void cBehaviorBreeder::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
@@ -123,51 +119,41 @@ bool cBehaviorBreeder::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk &
// If we are in love mode and we have no partner, try to find one
if (m_LoveTimer > 0)
{
- class LookForLover : public cEntityCallback
+ m_Parent->GetWorld()->ForEachEntityInBox(cBoundingBox(m_Parent->GetPosition(), 8, 8), [=](cEntity & a_Entity)
{
- public:
- cMonster * m_Me;
- LookForLover(cMonster * a_Me) :
- m_Me(a_Me)
+ // If the entity is not a monster, don't breed with it
+ // Also, do not self-breed
+ if ((a_Entity.GetEntityType() != cEntity::eEntityType::etMonster) || (&a_Entity == m_Parent))
{
+ return false;
}
- virtual bool Item(cEntity * a_Entity) override
+ auto PotentialPartner = static_cast<cMonster*>(&a_Entity);
+
+ // If the potential partner is not of the same species, don't breed with it
+ if (PotentialPartner->GetMobType() != m_Parent->GetMobType())
{
- // If the entity is not a monster, don't breed with it
- // Also, do not self-breed
- if ((a_Entity->GetEntityType() != cEntity::eEntityType::etMonster) || (a_Entity == m_Me))
- {
- return false;
- }
-
- auto PotentialPartner = static_cast<cMonster*>(a_Entity);
-
- // If the potential partner is not of the same species, don't breed with it
- if (PotentialPartner->GetMobType() != m_Me->GetMobType())
- {
- return false;
- }
-
- auto PartnerBreedingBehavior = PotentialPartner->GetBehaviorBreeder();
- auto MyBreedingBehavior = m_Me->GetBehaviorBreeder();
-
- // If the potential partner is not in love
- // Or they already have a mate, do not breed with them
-
- if ((!PartnerBreedingBehavior->IsInLove()) || (PartnerBreedingBehavior->GetPartner() != nullptr))
- {
- return false;
- }
-
- // All conditions met, let's breed!
- PartnerBreedingBehavior->EngageLoveMode(m_Me);
- MyBreedingBehavior->EngageLoveMode(PotentialPartner);
- return true;
+ return false;
}
- } Callback(m_Parent);
- World->ForEachEntityInBox(cBoundingBox(m_Parent->GetPosition(), 8, 8), Callback);
+ auto PartnerBreedingBehavior = PotentialPartner->GetBehaviorBreeder();
+ auto MyBreedingBehavior = m_Parent->GetBehaviorBreeder();
+
+ // If the potential partner is not in love
+ // Or they already have a mate, do not breed with them
+
+ if ((!PartnerBreedingBehavior->IsInLove()) || (PartnerBreedingBehavior->GetPartner() != nullptr))
+ {
+ return false;
+ }
+
+ // All conditions met, let's breed!
+ PartnerBreedingBehavior->EngageLoveMode(m_Parent);
+ MyBreedingBehavior->EngageLoveMode(PotentialPartner);
+ return true;
+ });
+
+
if (m_LovePartner != nullptr)
{
return true; // We found love and took control of the monster, prevent other Behaviors from doing so