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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-08-23 18:08:48 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-08-23 18:08:48 +0200
commit978663b725dd2a7b756b4fcecf0453e42ce16b79 (patch)
tree9d8bdac1a21de5f8bbb9b2142832516d2c04f816 /src/Mobs/Behaviors/BehaviorBreeder.h
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorBreeder.h')
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.h60
1 files changed, 31 insertions, 29 deletions
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.h b/src/Mobs/Behaviors/BehaviorBreeder.h
index 51ed0501d..d95840f5e 100644
--- a/src/Mobs/Behaviors/BehaviorBreeder.h
+++ b/src/Mobs/Behaviors/BehaviorBreeder.h
@@ -1,9 +1,9 @@
#pragma once
-// Grants breeding capabilities to the mob
-
class cBehaviorBreeder;
+#include "Behavior.h"
+
class cWorld;
class cMonster;
class cPlayer;
@@ -13,46 +13,48 @@ class cItems;
-class cBehaviorBreeder
+/** Grants breeding capabilities to the mob. */
+class cBehaviorBreeder : public cBehavior
{
public:
- cBehaviorBreeder(cMonster * a_Parent);
+ cBehaviorBreeder(cMonster * a_Parent);
- // Functions our host Monster should invoke:
- void Tick();
- bool ActiveTick();
- void OnRightClicked(cPlayer & a_Player);
- void Destroyed();
+ // Functions our host Monster should invoke:
+ bool IsControlDesired() override;
+ void Tick() override;
+ void PostTick() override;
+ void OnRightClicked(cPlayer & a_Player);
+ void Destroyed() override;
- /** Returns the partner which the monster is currently mating with. */
- cMonster * GetPartner(void) const { return m_LovePartner; }
+ /** Returns the partner which the monster is currently mating with. */
+ cMonster * GetPartner(void) const { return m_LovePartner; }
- /** Start the mating process. Causes the monster to keep bumping into the partner until m_MatingTimer reaches zero. */
- void EngageLoveMode(cMonster * a_Partner);
+ /** Start the mating process. Causes the monster to keep bumping into the partner until m_MatingTimer reaches zero. */
+ void EngageLoveMode(cMonster * a_Partner);
- /** Finish the mating process. Called after a baby is born. Resets all breeding related timers and sets m_LoveCooldown to 20 minutes. */
- void ResetLoveMode();
+ /** Finish the mating process. Called after a baby is born. Resets all breeding related timers and sets m_LoveCooldown to 20 minutes. */
+ void ResetLoveMode();
- /** Returns whether the monster has just been fed and is ready to mate. If this is "true" and GetPartner isn't "nullptr", then the monster is mating. */
- bool IsInLove() const;
+ /** Returns whether the monster has just been fed and is ready to mate. If this is "true" and GetPartner isn't "nullptr", then the monster is mating. */
+ bool IsInLove() const;
- /** Returns whether the monster is tired of breeding and is in the cooldown state. */
- bool IsInLoveCooldown() const;
+ /** Returns whether the monster is tired of breeding and is in the cooldown state. */
+ bool IsInLoveCooldown() const;
private:
- /** Our parent */
- cMonster * m_Parent;
+ /** Our parent */
+ cMonster * m_Parent;
- /** The monster's breeding partner. */
- cMonster * m_LovePartner;
+ /** The monster's breeding partner. */
+ cMonster * m_LovePartner;
- /** If above 0, the monster is in love mode, and will breed if a nearby monster is also in love mode. Decrements by 1 per tick till reaching zero. */
- int m_LoveTimer;
+ /** If above 0, the monster is in love mode, and will breed if a nearby monster is also in love mode. Decrements by 1 per tick till reaching zero. */
+ int m_LoveTimer;
- /** If above 0, the monster is in cooldown mode and will refuse to breed. Decrements by 1 per tick till reaching zero. */
- int m_LoveCooldown;
+ /** If above 0, the monster is in cooldown mode and will refuse to breed. Decrements by 1 per tick till reaching zero. */
+ int m_LoveCooldown;
- /** The monster is engaged in mating, once this reaches zero, a baby will be born. Decrements by 1 per tick till reaching zero, then a baby is made and ResetLoveMode() is called. */
- int m_MatingTimer;
+ /** The monster is engaged in mating, once this reaches zero, a baby will be born. Decrements by 1 per tick till reaching zero, then a baby is made and ResetLoveMode() is called. */
+ int m_MatingTimer;
};