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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-04 08:20:08 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-04 08:20:08 +0100
commit7767acdc4bdb4bcebcc2ae3fbf84b537d1016cd1 (patch)
treee83b2297221f3f74360304cbb4671fa8a7079722 /src/Mobs/Blaze.cpp
parentMerge pull request #2941 from LogicParrot/chunkBug2 (diff)
parentcMonster::m_Target safety across worlds (diff)
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-rw-r--r--src/Mobs/Blaze.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index bd3b3f776..d002e14e7 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -34,7 +34,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
{
- if ((m_Target != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+ if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;