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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-04 08:20:08 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-04 08:20:08 +0100 |
commit | 7767acdc4bdb4bcebcc2ae3fbf84b537d1016cd1 (patch) | |
tree | e83b2297221f3f74360304cbb4671fa8a7079722 /src/Mobs/Blaze.cpp | |
parent | Merge pull request #2941 from LogicParrot/chunkBug2 (diff) | |
parent | cMonster::m_Target safety across worlds (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Blaze.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index bd3b3f776..d002e14e7 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -34,7 +34,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) bool cBlaze::Attack(std::chrono::milliseconds a_Dt) { - if ((m_Target != nullptr) && (m_AttackCoolDownTicksLeft == 0)) + if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0)) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; |