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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-22 14:15:36 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-22 19:55:30 +0200 |
commit | 18c3dd3b4fc6c40c103296e7b5a53a99fa5e758e (patch) | |
tree | 221db2c2a9f4c3388f50edf79d38448ca1a0e4a2 /src/Mobs/Ghast.cpp | |
parent | d (diff) | |
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Diffstat (limited to 'src/Mobs/Ghast.cpp')
-rw-r--r-- | src/Mobs/Ghast.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 2488e63b1..97a27be5a 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -9,7 +9,7 @@ cGhast::cGhast(void) : - super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", 4, 4) + super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", 4, 4) { } @@ -19,39 +19,39 @@ cGhast::cGhast(void) : void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - unsigned int LootingLevel = 0; - if (a_Killer != nullptr) - { - LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); - } - AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); - AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR); + unsigned int LootingLevel = 0; + if (a_Killer != nullptr) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR); } - -bool cGhast::Attack(std::chrono::milliseconds a_Dt) +// mobTODO +/*bool cGhast::Attack(std::chrono::milliseconds a_Dt) { - if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0)) - { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - - auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - auto GhastBallPtr = GhastBall.get(); - if (!GhastBallPtr->Initialize(std::move(GhastBall), *m_World)) - { - return false; - } - - ResetAttackCooldown(); - return true; - } - return false; -} + if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0)) + { + // Setting this higher gives us more wiggle room for attackrate + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + + auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + auto GhastBallPtr = GhastBall.get(); + if (!GhastBallPtr->Initialize(std::move(GhastBall), *m_World)) + { + return false; + } + + ResetAttackCooldown(); + return true; + } + return false; +}*/ |