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authorpeterbell10 <peterbell10@live.co.uk>2017-10-21 18:56:09 +0200
committerAlexander Harkness <me@bearbin.net>2017-10-21 18:56:09 +0200
commit0bacda32692729e4b9743f91d92cd329e198d73a (patch)
tree6d5780aafb44679125145f3bc255a200a840c3c2 /src/Mobs/Horse.h
parentFixed some small passive mob issues (#4057) (diff)
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Diffstat (limited to 'src/Mobs/Horse.h')
-rw-r--r--src/Mobs/Horse.h28
1 files changed, 23 insertions, 5 deletions
diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h
index 82026a0ee..38625001e 100644
--- a/src/Mobs/Horse.h
+++ b/src/Mobs/Horse.h
@@ -2,18 +2,21 @@
#pragma once
#include "PassiveMonster.h"
+#include "UI/WindowOwner.h"
class cHorse :
- public cPassiveMonster
+ public cPassiveMonster,
+ public cEntityWindowOwner
{
typedef cPassiveMonster super;
public:
cHorse(int Type, int Color, int Style, int TameTimes);
+ virtual ~cHorse() override;
CLASS_PROTODEF(cHorse)
@@ -23,7 +26,7 @@ public:
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
- bool IsSaddled (void) const {return m_bIsSaddled; }
+ bool IsSaddled (void) const {return !m_Saddle.IsEmpty(); }
bool IsChested (void) const {return m_bHasChest; }
bool IsEating (void) const {return m_bIsEating; }
bool IsRearing (void) const {return m_bIsRearing; }
@@ -32,7 +35,18 @@ public:
int GetHorseType (void) const {return m_Type; }
int GetHorseColor (void) const {return m_Color; }
int GetHorseStyle (void) const {return m_Style; }
- int GetHorseArmour (void) const {return m_Armour;}
+ int GetHorseArmour (void) const;
+
+ /** Set the horse's saddle to the given item.
+ @param a_SaddleItem should be either a saddle or empty. */
+ void SetHorseSaddle(cItem a_SaddleItem);
+
+ /** Set the horse's armor slot to the given item.
+ @param a_SaddleItem should be either a type of horse armor or empty. */
+ void SetHorseArmor(cItem a_ArmorItem);
+
+ const cItem & GetHorseSaddle() const { return m_Saddle; }
+ const cItem & GetHorseArmorItem() const { return m_Armor; }
virtual void GetBreedingItems(cItems & a_Items) override
{
@@ -40,11 +54,15 @@ public:
a_Items.Add(E_ITEM_GOLDEN_APPLE);
}
+ void PlayerOpenWindow(cPlayer & a_Player);
+
private:
- bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
- int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
+ bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame;
+ int m_Type, m_Color, m_Style, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
float m_MaxSpeed;
+ cItem m_Saddle;
+ cItem m_Armor;
} ;