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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-08-24 09:36:12 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-08-24 09:36:12 +0200
commit044f65ba46871d020d855eca79ca91bfc117ab41 (patch)
tree74115c4ef93582875bed032e49d8290db9aeb669 /src/Mobs/Monster.h
parentpass a_Dt and a_Chunk to PostTick,PreTick,Tick,IsControlDesired (diff)
parentRemoved outdated pathfinder comment (#3955) (diff)
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-rw-r--r--src/Mobs/Monster.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 652b0a49f..6e24220b5 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -69,8 +69,7 @@ public:
virtual void HandleFalling(void) override;
- /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly
- Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */
+ /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly. */
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
// tolua_begin