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author | archshift <admin@archshift.com> | 2014-06-09 03:44:20 +0200 |
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committer | archshift <admin@archshift.com> | 2014-06-17 20:39:20 +0200 |
commit | 2574573c883fd7b5d19d19547f34dbef6820b5ea (patch) | |
tree | 879dbef1bc12ff5924f9b5b012b190f04c5fe63e /src/Mobs/Monster.h | |
parent | Applies splash potion effects to mobs as well as players (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 7d7e90eb2..dbf95fbed 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -107,6 +107,9 @@ public: /// Reads the monster configuration for the specified monster name and assigns it to this object. void GetMonsterConfig(const AString & a_Name); + /** Returns whether this mob is undead (skeleton, zombie, etc.) */ + bool IsUndead(void); + virtual void EventLosePlayer(void); virtual void CheckEventLostPlayer(void); @@ -178,6 +181,7 @@ protected: /** Stores if mobile is currently moving towards the ultimate, final destination */ bool m_bMovingToDestination; + /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does) If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 If current Y is solid, goes up to find first nonsolid block, and returns that */ @@ -220,6 +224,8 @@ protected: int m_LastGroundHeight; /* =========================== */ + + virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override; float m_IdleInterval; float m_DestroyTimer; |