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author | Mattes D <github@xoft.cz> | 2016-09-13 09:43:02 +0200 |
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committer | GitHub <noreply@github.com> | 2016-09-13 09:43:02 +0200 |
commit | ca99e754ea430f500e79c5d929754c7e5946329b (patch) | |
tree | 5ea029a2a87d445f52ee80ca73c71e4bd37d3a0a /src/Mobs/Monster.h | |
parent | Bindings: Fixed some function signatures comments. (diff) | |
parent | CIBuild: Mark as failure on duplicate API docs. (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 2155a4a7c..03382e28e 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -62,7 +62,7 @@ public: virtual void HandleFalling(void) override; - /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly + /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */ virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export |