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authorSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-21 16:37:19 +0100
committerSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-21 16:37:19 +0100
commite6d74553a2a2f01037051651f8421e02579416aa (patch)
tree7e2691d58bb11479bd280155b4f5f62466082818 /src/Mobs/Path.h
parentMerge pull request #2783 from cuberite/seadragon91-patch-spawnpoint-fix (diff)
parentRevert "Changed cPath to have a reset method". (diff)
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Diffstat (limited to 'src/Mobs/Path.h')
-rw-r--r--src/Mobs/Path.h33
1 files changed, 1 insertions, 32 deletions
diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h
index d133c3669..158853a8c 100644
--- a/src/Mobs/Path.h
+++ b/src/Mobs/Path.h
@@ -79,8 +79,7 @@ public:
/** delete default constructors */
cPath(const cPath & a_other) = delete;
cPath(cPath && a_other) = delete;
-
- /** delete default assignment operators */
+
cPath & operator=(const cPath & a_other) = delete;
cPath & operator=(cPath && a_other) = delete;
@@ -137,31 +136,6 @@ public:
return m_PathPoints.size() - m_CurrentPoint;
}
- /** Recreates a pathfinder instance. A Mob will probably need a single pathfinder instance for its entire life.
-
- Note that if you have a man-sized mob (1x1x2, zombies, etc), you are advised to call this function without parameters
- because the declaration might change in later version of the pathFinder, and a parameter-less call always assumes a man-sized mob.
-
- If your mob is not man-sized, you are advised to use cPath(width, height), this would be compatible with future versions,
- but please be aware that as of now those parameters will be ignored and your mob will be assumed to be man sized.
-
- @param a_BoundingBoxWidth the character's boundingbox width in blocks. Currently the parameter is ignored and 1 is assumed.
- @param a_BoundingBoxHeight the character's boundingbox width in blocks. Currently the parameter is ignored and 2 is assumed.
- @param a_MaxUp the character's max jump height in blocks. Currently the parameter is ignored and 1 is assumed.
- @param a_MaxDown How far is the character willing to fall? Currently the parameter is ignored and 1 is assumed. */
- /** Attempts to find a path starting from source to destination.
- After calling this, you are expected to call Step() once per tick or once per several ticks until it returns true. You should then call getPath() to obtain the path.
- Calling this before a path is found resets the current path and starts another search.
- @param a_StartingPoint The function expects this position to be the lowest block the mob is in, a rule of thumb: "The block where the Zombie's knees are at".
- @param a_EndingPoint "The block where the Zombie's knees want to be".
- @param a_MaxSteps The maximum steps before giving up. */
- void Reset(
- cChunk & a_Chunk,
- const Vector3d & a_StartingPoint, const Vector3d & a_EndingPoint, int a_MaxSteps,
- double a_BoundingBoxWidth, double a_BoundingBoxHeight,
- int a_MaxUp = 1, int a_MaxDown = 1
- );
-
@@ -174,11 +148,6 @@ private:
void FinishCalculation(ePathFinderStatus a_NewStatus); // Clears the memory used for calculating the path and changes the status.
void AttemptToFindAlternative();
void BuildPath();
- /** Handles all logic associated with reseting the path to a clean state */
- void ResetImpl(
- const Vector3d & a_StartingPoint, const Vector3d & a_EndingPoint,
- double a_BoundingBoxWidth, double a_BoundingBoxHeight
- );
/* Openlist and closedlist management */
void OpenListAdd(cPathCell * a_Cell);