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author | worktycho <work.tycho@gmail.com> | 2015-05-24 13:51:15 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2015-05-24 13:51:15 +0200 |
commit | d86e8fae79a1f1777b2befcefb671f8af29c6d04 (patch) | |
tree | 81e1d64688def74a1a9f518e660a0db452b2b5a3 /src/Mobs/Path.h | |
parent | Update CONTRIBUTORS (diff) | |
parent | Pathfinder - Bounding boxes and some tweaks (diff) | |
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Diffstat (limited to 'src/Mobs/Path.h')
-rw-r--r-- | src/Mobs/Path.h | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h index b296bbdf5..3b9c0400e 100644 --- a/src/Mobs/Path.h +++ b/src/Mobs/Path.h @@ -68,8 +68,8 @@ public: @param a_MaxSteps The maximum steps before giving up. */ cPath( cChunk & a_Chunk, - const Vector3i & a_StartingPoint, const Vector3i & a_EndingPoint, int a_MaxSteps, - double a_BoundingBoxWidth = 1, double a_BoundingBoxHeight = 2, + const Vector3d & a_StartingPoint, const Vector3d & a_EndingPoint, int a_MaxSteps, + double a_BoundingBoxWidth, double a_BoundingBoxHeight, int a_MaxUp = 1, int a_MaxDown = 1 ); @@ -89,10 +89,11 @@ public: /* Point retrieval functions, inlined for performance. */ /** Returns the next point in the path. */ - inline Vector3i GetNextPoint() + inline Vector3d GetNextPoint() { ASSERT(m_Status == ePathFinderStatus::PATH_FOUND); - return m_PathPoints[m_PathPoints.size() - 1 - (++m_CurrentPoint)]; + Vector3i Point = m_PathPoints[m_PathPoints.size() - 1 - (++m_CurrentPoint)]; + return Vector3d(Point.x + m_HalfWidth, Point.y, Point.z + m_HalfWidth); } /** Checks whether this is the last point or not. Never call getnextPoint when this is true. */ inline bool IsLastPoint() @@ -106,11 +107,12 @@ public: return (m_CurrentPoint == 0); } /** Get the point at a_index. Remark: Internally, the indexes are reversed. */ - inline Vector3i GetPoint(size_t a_index) + inline Vector3d GetPoint(size_t a_index) { ASSERT(m_Status == ePathFinderStatus::PATH_FOUND); ASSERT(a_index < m_PathPoints.size()); - return m_PathPoints[m_PathPoints.size() - 1 - a_index]; + Vector3i Point = m_PathPoints[m_PathPoints.size() - 1 - a_index]; + return Vector3d(Point.x + m_HalfWidth, Point.y, Point.z + m_HalfWidth); } /** Returns the total number of points this path has. */ inline int GetPointCount() @@ -161,6 +163,9 @@ private: std::unordered_map<Vector3i, cPathCell, VectorHasher> m_Map; Vector3i m_Destination; Vector3i m_Source; + int m_BoundingBoxWidth; + int m_BoundingBoxHeight; + double m_HalfWidth; int m_StepsLeft; cPathCell * m_NearestPointToTarget; cFastRandom m_Rand; |