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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-08-24 14:53:28 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-08-24 14:53:28 +0200
commitb29c174e7bd9943afd3e3e141ad6ae25889d52d0 (patch)
tree5e82e0e222a88e37b2d7df9252a82d4c8c4bba09 /src/Mobs/Sheep.h
parentBehaviors now attachable to Monsters (diff)
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-rw-r--r--src/Mobs/Sheep.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 3e2069cf1..9089cb592 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -8,44 +8,44 @@
class cSheep :
- public cPassiveMonster
+ public cPassiveMonster
{
- typedef cPassiveMonster super;
+ typedef cPassiveMonster super;
public:
- /** The number is the color of the sheep.
- Use E_META_WOOL_* constants for the wool color.
- If you type -1, the server will generate a random color
- with the GenerateNaturalRandomColor() function. */
- cSheep(int a_Color = -1);
+ /** The number is the color of the sheep.
+ Use E_META_WOOL_* constants for the wool color.
+ If you type -1, the server will generate a random color
+ with the GenerateNaturalRandomColor() function. */
+ cSheep(int a_Color = -1);
- CLASS_PROTODEF(cSheep)
+ CLASS_PROTODEF(cSheep)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override;
- virtual void GetFollowedItems(cItems & a_Items) override
- {
- a_Items.Add(E_ITEM_WHEAT);
- }
+ virtual void GetFollowedItems(cItems & a_Items) override
+ {
+ a_Items.Add(E_ITEM_WHEAT);
+ }
- /** Generates a random color for the sheep like the vanilla server.
- The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
- static NIBBLETYPE GenerateNaturalRandomColor(void);
+ /** Generates a random color for the sheep like the vanilla server.
+ The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
+ static NIBBLETYPE GenerateNaturalRandomColor(void);
- bool IsSheared(void) const { return m_IsSheared; }
- void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
+ bool IsSheared(void) const { return m_IsSheared; }
+ void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
- int GetFurColor(void) const { return m_WoolColor; }
- void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
+ int GetFurColor(void) const { return m_WoolColor; }
+ void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
private:
- bool m_IsSheared;
- int m_WoolColor;
- int m_TimeToStopEating;
+ bool m_IsSheared;
+ int m_WoolColor;
+ int m_TimeToStopEating;
} ;