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author | Mat <mail@mathias.is> | 2020-04-04 13:44:17 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-04 13:44:17 +0200 |
commit | 60bcc06f43e0c249204149153976e534b239d138 (patch) | |
tree | dc3178edca8b8a0ad77b6002621fd5765398d8e6 /src/Mobs/WitherSkeleton.cpp | |
parent | Manage block entity lifetime with unique_ptr (#4080) (diff) | |
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Diffstat (limited to 'src/Mobs/WitherSkeleton.cpp')
-rw-r--r-- | src/Mobs/WitherSkeleton.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/Mobs/WitherSkeleton.cpp b/src/Mobs/WitherSkeleton.cpp new file mode 100644 index 000000000..7dd8d5017 --- /dev/null +++ b/src/Mobs/WitherSkeleton.cpp @@ -0,0 +1,62 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "WitherSkeleton.h" +#include "../World.h" +#include "../ClientHandle.h" + + + + +cWitherSkeleton::cWitherSkeleton(void) : + super("WitherSkeleton", mtWitherSkeleton, "entity.wither_skeleton.hurt", "entity.wither_skeleton.death", "entity.wither_skeleton.ambient", 0.7, 2.4) +{ +} + + + + + +bool cWitherSkeleton::Attack(std::chrono::milliseconds a_Dt) +{ + if (GetTarget() == nullptr) + { + return false; + } + + GetTarget()->AddEntityEffect(cEntityEffect::effWither, 200, 0); + return super::Attack(a_Dt); +} + + + + + +void cWitherSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + unsigned int LootingLevel = 0; + if (a_Killer != nullptr) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL); + AddRandomUncommonDropItem(a_Drops, 8.5f, E_ITEM_STONE_SWORD, GetRandomProvider().RandInt<short>(50)); + + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1)); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); + AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); +} + + + + + +void cWitherSkeleton::SpawnOn(cClientHandle & a_ClientHandle) +{ + super::SpawnOn(a_ClientHandle); + a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_STONE_SWORD)); +} |