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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /src/PluginLua.h | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'src/PluginLua.h')
-rw-r--r-- | src/PluginLua.h | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/src/PluginLua.h b/src/PluginLua.h new file mode 100644 index 000000000..908466966 --- /dev/null +++ b/src/PluginLua.h @@ -0,0 +1,202 @@ + +// PluginLua.h + +// Declares the cPluginLua class representing a plugin written in Lua + + + + + +#pragma once + +#include "Plugin.h" +#include "WebPlugin.h" +#include "LuaState.h" + +// Names for the global variables through which the plugin is identified in its LuaState +#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName" +#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance" + + + + +// fwd: UI/Window.h +class cWindow; + + + + + +// tolua_begin +class cPluginLua : + public cPlugin, + public cWebPlugin +{ +public: + // tolua_end + + cPluginLua( const AString & a_PluginDirectory ); + ~cPluginLua(); + + virtual void OnDisable(void) override; + virtual bool Initialize(void) override; + + virtual void Tick(float a_Dt) override; + + virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override; + virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override; + virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; + virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; + virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; + virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; + virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; + virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; + virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; + virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; + virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; + virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override; + virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override; + virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override; + virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; + virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override; + virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerEating (cPlayer & a_Player) override; + virtual bool OnPlayerJoined (cPlayer & a_Player) override; + virtual bool OnPlayerMoved (cPlayer & a_Player) override; + virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; + virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override; + virtual bool OnPlayerShooting (cPlayer & a_Player) override; + virtual bool OnPlayerSpawned (cPlayer & a_Player) override; + virtual bool OnPlayerTossingItem (cPlayer & a_Player) override; + virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; + virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; + virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override; + virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override; + virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; + virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; + virtual bool OnWeatherChanged (cWorld & a_World) override; + virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; + virtual bool OnWorldTick (cWorld & a_World, float a_Dt) override; + + virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override; + + virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override; + + virtual void ClearCommands(void) override; + + virtual void ClearConsoleCommands(void) override; + + /// Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121) + bool CanAddOldStyleHook(int a_HookType); + + // cWebPlugin override + virtual const AString GetWebTitle(void) const {return GetName(); } + + // cWebPlugin and WebAdmin stuff + virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; + bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << + + /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. + void BindCommand(const AString & a_Command, int a_FnRef); + + /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. + void BindConsoleCommand(const AString & a_Command, int a_FnRef); + + cLuaState & GetLuaState(void) { return m_LuaState; } + + cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; } + + /// Removes a previously referenced object (luaL_unref()) + void Unreference(int a_LuaRef); + + /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true + bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse); + + /// Calls the plugin-specified "cLuaWindow slot changed" callback. + void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum); + + /// Returns the name of Lua function that should handle the specified hook type in the older (#121) API + static const char * GetHookFnName(int a_HookType); + + /** Adds a Lua function to be called for the specified hook. + The function has to be on the Lua stack at the specified index a_FnRefIdx + Returns true if the hook was added successfully. + */ + bool AddHookRef(int a_HookType, int a_FnRefIdx); + + // The following templates allow calls to arbitrary Lua functions residing in the plugin: + + /// Call a Lua function with 0 args + template <typename FnT> bool Call(FnT a_Fn) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn); + } + + /// Call a Lua function with 1 arg + template <typename FnT, typename ArgT0> bool Call(FnT a_Fn, ArgT0 a_Arg0) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn, a_Arg0); + } + + /// Call a Lua function with 2 args + template <typename FnT, typename ArgT0, typename ArgT1> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1); + } + + /// Call a Lua function with 3 args + template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2); + } + + /// Call a Lua function with 4 args + template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2, typename ArgT3> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2, a_Arg3); + } + +protected: + /// Maps command name into Lua function reference + typedef std::map<AString, int> CommandMap; + + /// Provides an array of Lua function references + typedef std::vector<cLuaState::cRef *> cLuaRefs; + + /// Maps hook types into arrays of Lua function references to call for each hook type + typedef std::map<int, cLuaRefs> cHookMap; + + cCriticalSection m_CriticalSection; + cLuaState m_LuaState; + + CommandMap m_Commands; + CommandMap m_ConsoleCommands; + + cHookMap m_HookMap; + + /// Releases all Lua references and closes the LuaState + void Close(void); +} ; // tolua_export + + + + |