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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-20 10:56:27 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-26 19:55:16 +0200 |
commit | 99f8c4434246c3483436b1abac917cf3f23ddbc2 (patch) | |
tree | 866c1ad86ac7fc8ca243f5261fca47e6f737e792 /src/Protocol/ChunkDataSerializer.cpp | |
parent | Remove redundant ErasePowerData call (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/ChunkDataSerializer.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index 6577aaedd..d4e23f11f 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -5,10 +5,12 @@ #include "Protocol_1_9.h" #include "../ByteBuffer.h" #include "../ClientHandle.h" +#include "../WorldStorage/FastNBT.h" #include "Palettes/Upgrade.h" #include "Palettes/Palette_1_13.h" #include "Palettes/Palette_1_13_1.h" +#include "Palettes/Palette_1_14.h" @@ -102,6 +104,11 @@ void cChunkDataSerializer::SendToClients(const std::unordered_set<cClientHandle Serialize393<&Palette_1_13_1::FromBlock>(Entry.second); continue; } + case cProtocol::Version::Version_1_14: + { + Serialize477(Entry.second); + continue; + } } LOGERROR("cChunkDataSerializer::Serialize(): Unknown version: %d", Entry.first); @@ -497,6 +504,117 @@ void cChunkDataSerializer::Serialize393(const std::vector<cClientHandle *> & a_S +void cChunkDataSerializer::Serialize477(const std::vector<cClientHandle *> & a_SendTo) +{ + // This function returns the fully compressed packet (including packet size), not the raw packet! + + // Create the packet: + cByteBuffer Packet(512 KiB); + Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet) + Packet.WriteBEInt32(m_ChunkX); + Packet.WriteBEInt32(m_ChunkZ); + Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag + Packet.WriteVarInt32(m_Data.GetSectionBitmask()); + + { + cFastNBTWriter Writer; + // TODO: client works fine without? + // std::array<Int64, 36> Longz = {}; + // Writer.AddLongArray("MOTION_BLOCKING", Longz.data(), Longz.size()); + Writer.Finish(); + Packet.Write(Writer.GetResult().data(), Writer.GetResult().size()); + } + + // Write the chunk size in bytes: + const UInt8 BitsPerEntry = 14; + const size_t Mask = (1 << BitsPerEntry) - 1; + const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8; + const size_t ChunkSectionSize = ( + 2 + // Block count, BEInt16, 2 bytes + 1 + // Bits per entry, BEUInt8, 1 byte + Packet.GetVarIntSize(static_cast<UInt32>(ChunkSectionDataArraySize)) + // Field containing "size of whole section", VarInt32, variable size + ChunkSectionDataArraySize * 8 // Actual section data, lots of bytes (multiplier 1 long = 8 bytes) + ); + + const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width; + const size_t ChunkSize = ( + ChunkSectionSize * m_Data.NumPresentSections() + + BiomeDataSize * 4 // Biome data now BE ints + ); + Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize)); + + // Write each chunk section... + ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section) + { + Packet.WriteBEInt16(-1); + Packet.WriteBEUInt8(BitsPerEntry); + Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize)); + WriteSectionDataSeamless(Packet, a_Section, BitsPerEntry); + } + ); + + // Write the biome data + for (size_t i = 0; i != BiomeDataSize; i++) + { + Packet.WriteBEUInt32(static_cast<UInt32>(m_BiomeData[i]) & 0xff); + } + + // Identify 1.9.4's tile entity list as empty + Packet.WriteVarInt32(0); + + CompressAndSend(Packet, a_SendTo); +} + + + + + +void cChunkDataSerializer::WriteSectionDataSeamless(cByteBuffer & a_Packet, const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry) +{ + // https://wiki.vg/Chunk_Format#Data_structure + + // We shift a UInt64 by a_BitsPerEntry, the latter cannot be too big: + ASSERT(a_BitsPerEntry < 64); + + UInt64 Buffer = 0; // A buffer to compose multiple smaller bitsizes into one 64-bit number + unsigned char BitIndex = 0; // The bit-position in Buffer that represents where to write next + + for (size_t Index = 0; Index != cChunkData::SectionBlockCount; Index++) + { + const UInt32 BlockType = a_Section.m_BlockTypes[Index]; + const UInt32 BlockMeta = (a_Section.m_BlockMetas[Index / 2] >> ((Index % 2) * 4)) & 0x0f; + const UInt32 Value = Palette_1_14::FromBlock(PaletteUpgrade::FromBlock(BlockType, BlockMeta)); + + // Write as much as possible of Value, starting from BitIndex, into Buffer: + Buffer |= static_cast<UInt64>(Value) << BitIndex; + + // The _signed_ count of bits in Value left to write + const char Remaining = a_BitsPerEntry - (64 - BitIndex); + if (Remaining >= 0) + { + // There were some bits remaining: we've filled the buffer. Flush it: + a_Packet.WriteBEUInt64(Buffer); + + // And write the remaining bits, setting the new BitIndex: + Buffer = Value >> (a_BitsPerEntry - Remaining); + BitIndex = Remaining; + } + else + { + // It fit, sexcellent. + BitIndex += a_BitsPerEntry; + } + } + + static_assert((cChunkData::SectionBlockCount % 64) == 0, "Section must fit wholly into a 64-bit long array"); + ASSERT(BitIndex == 0); + ASSERT(Buffer == 0); +} + + + + + void cChunkDataSerializer::CompressAndSend(cByteBuffer & a_Packet, const std::vector<cClientHandle *> & a_SendTo) { AString PacketData; |