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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-20 13:02:23 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-20 13:02:23 +0200 |
commit | d0e7b2f18b15afbc78adfdcf7d1b7b3511a0a6ab (patch) | |
tree | 4f283dd99354a72bb8ba30da637b38adb5521b76 /src/Simulator/FireSimulator.cpp | |
parent | Proper comment for DropBlock() (diff) | |
parent | NBTChunkSerializer.cpp: Added break after serializing the splash potion (diff) | |
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Diffstat (limited to 'src/Simulator/FireSimulator.cpp')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 311f8b4c4..2164b6b10 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -63,7 +63,7 @@ static const struct -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFireSimulator: cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) : @@ -98,7 +98,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun int x = itr->x; int y = itr->y; int z = itr->z; - BLOCKTYPE BlockType = a_Chunk->GetBlock(x,y,z); + BLOCKTYPE BlockType = a_Chunk->GetBlock(x, y, z); if (!IsAllowedBlock(BlockType)) { @@ -306,14 +306,14 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int // No need to check the coords for equality with the parent block, // it cannot catch fire anyway (because it's not an air block) - if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) + if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) { continue; } // Start the fire in the neighbor {x, y, z} /* - FLOG("FS: Trying to start fire at {%d, %d, %d}.", + FLOG("FS: Trying to start fire at {%d, %d, %d}.", x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width ); */ |