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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Simulator/FluidSimulator.cpp | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index d2ca22775..10e4fee21 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -97,7 +97,7 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2) // Falling fluid is higher than anything, including self return true; } - + if (a_Meta2 == 0) { // Second block is a source and first block isn't @@ -108,7 +108,7 @@ bool cFluidSimulator::IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2) // Second block is falling and the first one is neither a source nor falling return false; } - + // All special cases have been handled, now it's just a raw comparison: return (a_Meta1 < a_Meta2); } @@ -177,7 +177,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a LowestPoint = 9; // This always dominates X = Pos->x; Z = Pos->z; - + } delete Pos; Pos = nullptr; |