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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-29 17:02:59 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-29 17:02:59 +0100 |
commit | de46c2bcec009e85452f05680d91d6cca9e7c4b6 (patch) | |
tree | 9f77098bbbcba307e766012ec5e99f363f6dbaf6 /src/Simulator/IncrementalRedstoneSimulator.h | |
parent | Cleaned up simulators (diff) | |
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.h | 243 |
1 files changed, 138 insertions, 105 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index e57cc838b..ea6c72020 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -25,7 +25,6 @@ public: : cRedstoneSimulator(a_World) { } - ~cIncrementalRedstoneSimulator() {}; virtual cRedstoneSimulatorChunkData * CreateChunkData() override { @@ -186,6 +185,7 @@ private: Used for variable sources such as tripwire hooks, daylight sensors, and trapped chests */ void SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, cChunk * a_Chunk, bool a_IsFirstCall = true); + void SetInvalidMiddleBlock(int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, cChunk * a_Chunk, bool a_IsFirstCall = true); /** Returns if a coordinate is powered or linked powered */ bool AreCoordsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { return AreCoordsDirectlyPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk) || AreCoordsLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } @@ -224,40 +224,40 @@ private: { switch (Block) { - case E_BLOCK_ACACIA_DOOR: - case E_BLOCK_ACACIA_FENCE_GATE: - case E_BLOCK_ACTIVATOR_RAIL: - case E_BLOCK_BIRCH_DOOR: - case E_BLOCK_BIRCH_FENCE_GATE: - case E_BLOCK_COMMAND_BLOCK: - case E_BLOCK_DARK_OAK_DOOR: - case E_BLOCK_DARK_OAK_FENCE_GATE: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_FENCE_GATE: - case E_BLOCK_HOPPER: - case E_BLOCK_IRON_DOOR: - case E_BLOCK_IRON_TRAPDOOR: - case E_BLOCK_JUNGLE_DOOR: - case E_BLOCK_JUNGLE_FENCE_GATE: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_PISTON: - case E_BLOCK_POWERED_RAIL: - case E_BLOCK_REDSTONE_LAMP_OFF: - case E_BLOCK_REDSTONE_LAMP_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_WIRE: - case E_BLOCK_SPRUCE_DOOR: - case E_BLOCK_SPRUCE_FENCE_GATE: - case E_BLOCK_STICKY_PISTON: - case E_BLOCK_TNT: - case E_BLOCK_TRAPDOOR: - case E_BLOCK_WOODEN_DOOR: - { - return true; - } - default: return false; + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE_GATE: + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_HOPPER: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_PISTON: + case E_BLOCK_POWERED_RAIL: + case E_BLOCK_REDSTONE_LAMP_OFF: + case E_BLOCK_REDSTONE_LAMP_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_TNT: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_WOODEN_DOOR: + { + return true; + } + default: return false; } } @@ -266,25 +266,25 @@ private: { switch (Block) { - case E_BLOCK_DETECTOR_RAIL: - case E_BLOCK_DAYLIGHT_SENSOR: - case E_BLOCK_WOODEN_BUTTON: - case E_BLOCK_STONE_BUTTON: - case E_BLOCK_REDSTONE_WIRE: - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_LEVER: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_BLOCK_OF_REDSTONE: - case E_BLOCK_ACTIVE_COMPARATOR: - case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_STONE_PRESSURE_PLATE: - case E_BLOCK_WOODEN_PRESSURE_PLATE: - case E_BLOCK_TRAPPED_CHEST: - { - return true; - } - default: return false; + case E_BLOCK_DETECTOR_RAIL: + case E_BLOCK_DAYLIGHT_SENSOR: + case E_BLOCK_WOODEN_BUTTON: + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_LEVER: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_TRAPPED_CHEST: + { + return true; + } + default: return false; } } @@ -294,57 +294,57 @@ private: switch (Block) { // All redstone devices, please alpha sort - case E_BLOCK_ACACIA_DOOR: - case E_BLOCK_ACACIA_FENCE_GATE: - case E_BLOCK_ACTIVATOR_RAIL: - case E_BLOCK_ACTIVE_COMPARATOR: - case E_BLOCK_BIRCH_DOOR: - case E_BLOCK_BIRCH_FENCE_GATE: - case E_BLOCK_BLOCK_OF_REDSTONE: - case E_BLOCK_COMMAND_BLOCK: - case E_BLOCK_DARK_OAK_DOOR: - case E_BLOCK_DARK_OAK_FENCE_GATE: - case E_BLOCK_DAYLIGHT_SENSOR: - case E_BLOCK_DETECTOR_RAIL: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_FENCE_GATE: - case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_HOPPER: - case E_BLOCK_INACTIVE_COMPARATOR: - case E_BLOCK_IRON_DOOR: - case E_BLOCK_IRON_TRAPDOOR: - case E_BLOCK_JUNGLE_DOOR: - case E_BLOCK_JUNGLE_FENCE_GATE: - case E_BLOCK_LEVER: - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_POWERED_RAIL: - case E_BLOCK_REDSTONE_LAMP_OFF: - case E_BLOCK_REDSTONE_LAMP_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_REDSTONE_WIRE: - case E_BLOCK_SPRUCE_DOOR: - case E_BLOCK_SPRUCE_FENCE_GATE: - case E_BLOCK_STICKY_PISTON: - case E_BLOCK_STONE_BUTTON: - case E_BLOCK_STONE_PRESSURE_PLATE: - case E_BLOCK_TNT: - case E_BLOCK_TRAPDOOR: - case E_BLOCK_TRAPPED_CHEST: - case E_BLOCK_TRIPWIRE_HOOK: - case E_BLOCK_TRIPWIRE: - case E_BLOCK_WOODEN_BUTTON: - case E_BLOCK_WOODEN_DOOR: - case E_BLOCK_WOODEN_PRESSURE_PLATE: - case E_BLOCK_PISTON: - { - return true; - } - default: return false; + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE_GATE: + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_DAYLIGHT_SENSOR: + case E_BLOCK_DETECTOR_RAIL: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_HOPPER: + case E_BLOCK_INACTIVE_COMPARATOR: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_LEVER: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_POWERED_RAIL: + case E_BLOCK_REDSTONE_LAMP_OFF: + case E_BLOCK_REDSTONE_LAMP_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_TNT: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_TRAPPED_CHEST: + case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_TRIPWIRE: + case E_BLOCK_WOODEN_BUTTON: + case E_BLOCK_WOODEN_DOOR: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_PISTON: + { + return true; + } + default: return false; } } @@ -357,4 +357,37 @@ private: ((a_BlockZ % cChunkDef::Width) >= 14) ); } + + inline static Vector3i AdjustRelativeCoords(const Vector3i & a_RelPosition) + { + if ( + (a_RelPosition.x >= 0) && (a_RelPosition.x < cChunkDef::Width) && + (a_RelPosition.z >= 0) && (a_RelPosition.z < cChunkDef::Width) + ) + { + return a_RelPosition; + } + + Vector3i RelPos = a_RelPosition; + + // Request for a different chunk, calculate chunk offset: + while (RelPos.x >= cChunkDef::Width) + { + RelPos.x -= cChunkDef::Width; + } + while (RelPos.x < 0) + { + RelPos.x += cChunkDef::Width; + } + while (RelPos.z >= cChunkDef::Width) + { + RelPos.z -= cChunkDef::Width; + } + while (RelPos.z < 0) + { + RelPos.z += cChunkDef::Width; + } + + return RelPos; + } };
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