diff options
author | Mattes D <github@xoft.cz> | 2016-07-29 07:56:50 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-07-29 07:56:50 +0200 |
commit | a3112cdc45788babab7af6dd9c777d120f5d6e9c (patch) | |
tree | 47bb2d183d541d5f9611260c12eb3f002a07d6f9 /src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h | |
parent | Merge pull request #3226 from cuberite/redstone (diff) | |
download | cuberite-a3112cdc45788babab7af6dd9c777d120f5d6e9c.tar cuberite-a3112cdc45788babab7af6dd9c777d120f5d6e9c.tar.gz cuberite-a3112cdc45788babab7af6dd9c777d120f5d6e9c.tar.bz2 cuberite-a3112cdc45788babab7af6dd9c777d120f5d6e9c.tar.lz cuberite-a3112cdc45788babab7af6dd9c777d120f5d6e9c.tar.xz cuberite-a3112cdc45788babab7af6dd9c777d120f5d6e9c.tar.zst cuberite-a3112cdc45788babab7af6dd9c777d120f5d6e9c.zip |
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h | 109 |
1 files changed, 49 insertions, 60 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h index 34c217e67..95881990d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h @@ -18,33 +18,8 @@ public: { } - unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel) + unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel) { - if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta)) - { - // Subtraction mode - return static_cast<unsigned char>(std::max(static_cast<char>(a_HighestRearPowerLevel) - a_HighestSidePowerLevel, 0)); - } - else - { - // Comparison mode - return (std::max(a_HighestSidePowerLevel, a_HighestRearPowerLevel) == a_HighestSidePowerLevel) ? 0 : a_HighestRearPowerLevel; - } - } - - virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override - { - UNUSED(a_QueryPosition); - UNUSED(a_QueryBlockType); - - return (cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ? static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel : 0; - } - - virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override - { - UNUSED(a_Position); - UNUSED(a_BlockType); - class cContainerCallback : public cBlockEntityCallback { public: @@ -56,13 +31,12 @@ public: { auto & Contents = static_cast<cBlockEntityWithItems *>(a_BlockEntity)->GetContents(); float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value - for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot) { - Fullness += static_cast<float>(Contents.GetSlot(Slot).m_ItemCount) / Contents.GetSlot(Slot).GetMaxStackSize(); + Fullness += Contents.GetSlot(Slot).m_ItemCount / Contents.GetSlot(Slot).GetMaxStackSize(); } - m_SignalStrength = (Fullness < 0.001 /* container empty? */) ? 0 : static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14); + m_SignalStrength = static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14); return false; } @@ -72,7 +46,6 @@ public: auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB); auto RearPower = CCB.m_SignalStrength; - auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()); if (PotentialSourceHandler != nullptr) { @@ -84,48 +57,64 @@ public: } } - return RearPower; + if ((a_Meta & 0x4) == 0x4) + { + // Subtraction mode + return static_cast<unsigned char>(std::max(static_cast<char>(RearPower) - a_HighestSidePowerLevel, 0)); + } + else + { + // Comparison mode + return (std::max(a_HighestSidePowerLevel, RearPower) == a_HighestSidePowerLevel) ? 0 : RearPower; + } } - virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override { - // Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions - // LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData(); - auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); - // Delay is used here to prevent an infinite loop (#3168) - if (DelayInfo == nullptr) - { - auto RearPower = GetPowerLevel(a_Position, a_BlockType, a_Meta); - auto FrontPower = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower); - auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower)); + return (cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ? static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel : 0; + } - bool ShouldBeOn = (RearPower > 0); // Provide visual indication by examining * rear * power level - bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determine by examining *side* power levels + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); - if (ShouldUpdate || (ShouldBeOn != cBlockComparatorHandler::IsOn(a_Meta))) + auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); + auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()); + if (PotentialSourceHandler != nullptr) + { + BLOCKTYPE Type; + NIBBLETYPE Meta; + if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta)) { - Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn); + return PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType); } } + + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + // LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + if (GetPowerLevel(a_Position, a_BlockType, a_Meta) > 0) + { + m_World.SetBlockMeta(a_Position, a_Meta | 0x8); + } else { - int DelayTicks; - bool ShouldPowerOn; - std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; + m_World.SetBlockMeta(a_Position, a_Meta & 0x7); + } - if (DelayTicks == 0) - { - m_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7)); - Data->m_MechanismDelays.erase(a_Position); - - // Assume that an update (to front power) is needed. - // Note: potential inconsistencies will arise as power data is updated before-delay due to limitations of the power data caching functionality (only stores one bool) - // This means that other mechanisms like wires may get our new power data before our delay has finished - // This also means that we have to manually update ourselves to be aware of any changes that happened in the previous redstone tick - return StaticAppend(GetAdjustedRelatives(a_Position, GetRelativeLaterals()), { a_Position }); - } + auto Power = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel); + auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, Power)); + if (Power != PreviousFrontPower.PowerLevel) + { + return GetAdjustedRelatives(a_Position, GetRelativeLaterals()); } return {}; |