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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-19 22:14:40 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-21 01:50:09 +0200 |
commit | 3143d6ce679f322ee73d3d70e2d843e9c98cc043 (patch) | |
tree | 8ccc3b6d2a22a848e0c01c667aa10b25c3a5684e /src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h | |
parent | Minor typo fixes (diff) | |
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h | 112 |
1 files changed, 54 insertions, 58 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h index 2772441bd..bbc1c212d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h @@ -8,7 +8,7 @@ -class cRedstoneWireHandler final : public cRedstoneHandler +namespace RedstoneWireHandler { /** A unified representation of wire direction. */ enum class TemporaryDirection @@ -17,32 +17,10 @@ class cRedstoneWireHandler final : public cRedstoneHandler Side }; - /** Adjusts a given wire block so that the direction represented by Offset has state Direction. */ - inline static void SetDirectionState(const Vector3i Offset, short & Block, TemporaryDirection Direction) - { - Block = DoWithDirectionState(Offset, Block, [Direction](auto, auto & Front, auto) - { - using FrontState = std::remove_reference_t<decltype(Front)>; - switch (Direction) - { - case TemporaryDirection::Up: - { - Front = FrontState::Up; - return; - } - case TemporaryDirection::Side: - { - Front = FrontState::Side; - return; - } - } - }); - } - /** Invokes Callback with the wire's left, front, and right direction state corresponding to Offset. Returns a new block constructed from the directions that the callback may have modified. */ template <class OffsetCallback> - inline static short DoWithDirectionState(const Vector3i Offset, short Block, OffsetCallback Callback) + inline short DoWithDirectionState(const Vector3i Offset, short Block, OffsetCallback Callback) { auto North = Block::RedstoneWire::North(Block); auto South = Block::RedstoneWire::South(Block); @@ -70,11 +48,58 @@ class cRedstoneWireHandler final : public cRedstoneHandler return Block::RedstoneWire::RedstoneWire(East, North, 0, South, West); } -public: + /** Adjusts a given wire block so that the direction represented by Offset has state Direction. */ + inline void SetDirectionState(const Vector3i Offset, short & Block, TemporaryDirection Direction) + { + Block = DoWithDirectionState(Offset, Block, [Direction](auto, auto & Front, auto) + { + using FrontState = std::remove_reference_t<decltype(Front)>; + switch (Direction) + { + case TemporaryDirection::Up: + { + Front = FrontState::Up; + return; + } + case TemporaryDirection::Side: + { + Front = FrontState::Side; + return; + } + } + }); + } + + inline bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block, NIBBLETYPE a_BlockMeta, const Vector3i a_Offset) + { + switch (a_Block) + { + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + { + a_BlockMeta &= E_META_REDSTONE_REPEATER_FACING_MASK; + if ((a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XP) || (a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XM)) + { + // Wire connects to repeater if repeater is aligned along X + // and wire is in front or behind it (#4639) + return a_Offset.x != 0; + } + + return a_Offset.z != 0; + } + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_INACTIVE_COMPARATOR: + case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_WIRE: return true; + default: return false; + } + } /** Temporary. Discovers a wire's connection state, including terracing, storing the block inside redstone chunk data. TODO: once the server supports block states this should go in the block handler, with data saved in the world. */ - void SetWireState(const cChunk & Chunk, const Vector3i Position) const + inline void SetWireState(const cChunk & Chunk, const Vector3i Position) { auto Block = Block::RedstoneWire::RedstoneWire(); const auto YPTerraceBlock = Chunk.GetBlock(Position + OffsetYP); @@ -164,36 +189,7 @@ public: DataForChunk(Chunk).WireStates[Position] = Block; } -private: - - inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block, NIBBLETYPE a_BlockMeta, const Vector3i a_Offset) - { - switch (a_Block) - { - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - { - a_BlockMeta &= E_META_REDSTONE_REPEATER_FACING_MASK; - if ((a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XP) || (a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XM)) - { - // Wire connects to repeater if repeater is aligned along X - // and wire is in front or behind it (#4639) - return a_Offset.x != 0; - } - - return a_Offset.z != 0; - } - case E_BLOCK_ACTIVE_COMPARATOR: - case E_BLOCK_INACTIVE_COMPARATOR: - case E_BLOCK_BLOCK_OF_REDSTONE: - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_REDSTONE_WIRE: return true; - default: return false; - } - } - - virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override + inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { // Starts off as the wire's meta value, modified appropriately and returned auto Power = a_Chunk.GetMeta(a_Position); @@ -257,7 +253,7 @@ private: return Power; } - virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) { // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel); @@ -280,7 +276,7 @@ private: } } - virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override + inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_BlockType); UNUSED(a_Meta); |