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authorTiger Wang <ziwei.tiger@outlook.com>2015-12-19 22:20:56 +0100
committerTiger Wang <ziwei.tiger@outlook.com>2015-12-19 22:20:56 +0100
commitb8752bb26e91bcdcebfb8dd43e5794251ff70a89 (patch)
tree95048f5a2a833c1d43785f6eaea070627c2b9ebe /src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
parentMerge pull request #2776 from cuberite/AtomicBoolIsthread (diff)
parentReorganised the redstone simulator (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
new file mode 100644
index 000000000..f51e39a17
--- /dev/null
+++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
@@ -0,0 +1,58 @@
+
+#pragma once
+
+#include "RedstoneHandler.h"
+#include "Blocks/BlockButton.h"
+#include "Blocks/BlockLever.h"
+
+
+
+
+
+class cTNTHandler : public cRedstoneHandler
+{
+ typedef cRedstoneHandler super;
+public:
+
+ cTNTHandler(cWorld & a_World) :
+ super(a_World)
+ {
+ }
+
+ virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
+ {
+ UNUSED(a_Position);
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ UNUSED(a_QueryPosition);
+ UNUSED(a_QueryBlockType);
+ return 0;
+ }
+
+ virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ {
+ UNUSED(a_Position);
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ return 0;
+ }
+
+ virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
+ {
+ LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ if (a_PoweringData.PowerLevel != 0)
+ {
+ m_World.BroadcastSoundEffect("game.tnt.primed", (double)a_Position.x, (double)a_Position.y, (double)a_Position.z, 0.5f, 0.6f);
+ m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_AIR, 0);
+ m_World.SpawnPrimedTNT(a_Position.x + 0.5, a_Position.y + 0.5, a_Position.z + 0.5); // 80 ticks to boom
+ }
+ return {};
+ }
+
+ virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ {
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());;
+ }
+};