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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-10 01:21:24 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-10 01:21:24 +0100 |
commit | 1dec73be0b3967796fc0baf43e19cbb6abd09c1e (patch) | |
tree | 01fd4f3f05283f68108de46942f9237ab14cc5e9 /src/Simulator/RedstoneSimulator.cpp | |
parent | Slight redstone wire performance improvement (diff) | |
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Diffstat (limited to 'src/Simulator/RedstoneSimulator.cpp')
-rw-r--r-- | src/Simulator/RedstoneSimulator.cpp | 54 |
1 files changed, 53 insertions, 1 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index c5fc1fb3f..2325ce6b6 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -543,6 +543,33 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int { if (!IsOn) { + // If repeater is not on already (and is POWERED), see if it is in repeater list, or has reached delay time + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); itr++) + { + if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + { + if (itr->a_DelayTicks <= itr->a_ElapsedTicks) // Shouldn't need <=; just in case something happens + { + m_RepeatersDelayList.erase(itr); + goto powerrepeater; // Delay time reached, break straight out, and into the powering code + } + else + { + itr->a_ElapsedTicks++; // Increment elapsed ticks and quit + return; + } + } + } + + // Self not in list, add self to list + sRepeatersDelayList RC; + RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); + RC.a_DelayTicks = ((a_Meta & 0xC) >> 0x2) + 1; // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) + RC.a_ElapsedTicks = 0; + m_RepeatersDelayList.push_back(RC); + return; + +powerrepeater: m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // Only set if not on; SetBlock otherwise server doesn't set it in time for SimulateChunk's invalidation } switch (a_Meta & 0x3) // We only want the direction (bottom) bits @@ -577,7 +604,32 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int { if (IsOn) { - m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); + // If repeater is not off already (and is NOT POWERED), see if it is in repeater list, or has reached delay time + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); itr++) + { + if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + { + if (itr->a_DelayTicks <= itr->a_ElapsedTicks) // Shouldn't need <=; just in case something happens + { + m_RepeatersDelayList.erase(itr); + m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); + return; + } + else + { + itr->a_ElapsedTicks++; // Increment elapsed ticks and quit + return; + } + } + } + + // Self not in list, add self to list + sRepeatersDelayList RC; + RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); + RC.a_DelayTicks = ((a_Meta & 0xC) >> 0x2) + 1; + RC.a_ElapsedTicks = 0; + m_RepeatersDelayList.push_back(RC); + return; } } } |